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    Rentahamster's Avatar
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    Mar 2011
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    Renta Hamster
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    Sargatanas
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    New Info/Dev Post Aggregator, And How To Use This Forum

    Latest update 07/20

    LIST OF ALL NEW INFO, PLUS HOW TO USE THE FORUM


    (bookmark this)

    I'm seeing a lot of confusion around these parts, so here is a giant recap of all the new info in a convenient location.

    First of all, though, I have a feeling that a lot of you are not using the forum to its full potential.

    The two most important links you can check to see all the new stuff are the "New Posts" and the "Dev Tracker" links.

    The "New Posts" link is in the top left corner of the page, and will show you all the threads that have been updated since the last time you checked. It's a good idea to keep checking that link, and you can clearly see which threads have new posts in them.

    The "Dev Tracker", obviously, is a listing of all the dev posts that the community reps make. However, it does not filter by language, and therefore it gets filled with a bunch of posts in a language you cannot understand.

    Update: Actually, you CAN search for only the English posts. Here is the link to do so:

    http://forum.square-enix.com/ffxiv/s...hoice[]=12


    Additionally, whenever you see a quoted post, there is a little icon next to the quotee's name that will take you to that quoted post if you click on it.

    For example:

    Quote Originally Posted by Rentahamster View Post
    In honor of YoshiP being a Street Fighter 4 fan (like me), I propose a Producer Dream Battle. Ono vs Yoshida.

    http://i.imgur.com/Nsmk6.jpg
    Clicking on that little blue icon takes you to the quoted post.

    Those little blue icons are also handy when looking at a list of threads on the main page or from the "New Posts" link. Clicking on a blue icon will take you to the first unread post of that thread.

    One more thing. Another way to sort dev posts is to just search for all the posts that our community reps make.

    Bayohne's posts: http://forum.square-enix.com/ffxiv/s...st&showposts=1

    Rukkirii's posts: http://forum.square-enix.com/ffxiv/s...st&showposts=1

    Hvinire's posts: http://forum.square-enix.com/ffxiv/s...st&showposts=1


    Yoshida's Letters from the Producer: http://forum.square-enix.com/ffxiv/f...ost&order=desc

    Matsui's Battle Reform Blueprint: http://forum.square-enix.com/ffxiv/t...form-Blueprint

    The latest JPN dev posts translated by Reinheart: http://forum.square-enix.com/ffxiv/t...-to-English%29

    Now, onto the latest info.

    07/20 - Gamer Escape Interview:

    http://ffxiv.gamerescape.com/2011/07...18-and-beyond/

    06/26 - 4gamer developer interview:

    Reinheart's translation: http://forum.square-enix.com/ffxiv/t...-%28Famitsu%29

    More detailed translation: http://ffxiv.gamerescape.com/2011/06...iew-june-2011/


    06/26 - Famitsu Connect On developer interview:

    Reinhert's translation: http://forum.square-enix.com/ffxiv/t...-%28Famitsu%29

    Kristina's translation: http://forum.square-enix.com/ffxiv/t...azine-Aug.2011


    Gathering Q&A links:


    http://forum.square-enix.com/ffxiv/t...265#post170265

    http://forum.square-enix.com/ffxiv/t...266#post170266

    http://forum.square-enix.com/ffxiv/t...499#post173499

    http://forum.square-enix.com/ffxiv/t...500#post173500


    Battle System Q&A:

    http://forum.square-enix.com/ffxiv/t...l=1#post155331

    http://forum.square-enix.com/ffxiv/t...l=1#post155460


    Features Confirmed for Patch 1.18:

    • Initial implementation of Auto Attack
    • Rank 25 and Rank 45 Raid Dungeons
    • New items and gear
    • Guildleve rebalancing
    • Action bar always visible (optional)

    Features Confirmed for Patch 1.19

    • Refinement of Auto Attack
    • Initial implementation of Airships
    • Initial implementation of Chocobos
    • They hope to add a leve ticket system
    • Materia Craft System
    • Removal of physical levels



    Dev Posts:

    Quote Originally Posted by Rukkirii View Post
    We confirmed with the development team that along with the implementation of instanced raids, they will be looking into enhancing the convenience of the party member search system. A raid search option will be added along with a feature that allows players to indicate they are searching for a party outside of raids.

    We are currently performing thorough tests to ensure there are no problems for implementation.
    Quote Originally Posted by Bayohne View Post
    Confirmed with the dev. team in regards to increasing the maximum capacity in the trade window above the current four slots. After we complete the planned overhaul of item-related data/adjustments, we will move on to addressing trade, bazaar and other system-related edits.
    Quote Originally Posted by Rukkirii View Post
    Great suggestion that you brought up, Adol! We forwarded your feedback to the dev. team to let them know and we got a response right away! What the dev. team informed us was that the current system would make these changes difficult due to the fact that these features are server-related, so once the server adjustments have been implemented they will be looking into being able to change prices of items in personal and retainer bazaars.

    Thanks for your feedback!
    Quote Originally Posted by Rukkirii View Post
    Hey everyone! We forwarded your concerns about this topic to the dev. team. They let us know that they too have been discussing the small selection of 35+ leves and will be addressing this after the adjustments to recipes are carried out. These changes should help with ranking up your crafting classes quicker. I know I’ll be looking forward to it!
    Quote Originally Posted by Bayohne View Post
    I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
    Quote Originally Posted by Rukkirii View Post
    Spoke with some of the dev. team today to ask about this for you guys. Along with the elimination of physical levels, they agree that the importance of leveling up will change, as perhaps should the visualization of that achievement. They said they'll be changing many animations as part of a step by step overhaul, so they'll be looking into making changes to the rank up animation/fanfare at that time.
    Quote Originally Posted by Bayohne View Post
    Regarding the question I gleaned from the original poster (Can you generate materia from gear that already has materia attached to it?), I checked in with the dev. team and they said that isn't the current plan.
    Quote Originally Posted by Bayohne View Post
    Spoke with the dev. team to get some answers on a few of the questions that have been popping up in the thread.

    Are there level restrictions for instanced raids?
    There is a minimum level required to enter, but not a maximum level. Therefore, if it’s a level 25 raid, as long as you are 25 or above you will be able to enter.

    How often can you enter an instanced raid?
    After entering once, you will need to wait a period of time before you can re-enter. (The time has yet to be finalized)

    Can you gain SP while battling in raids?
    Yes.

    What happens if you disconnect while in the instanced raid?
    You'll be able to reconnect and rejoin your party. If the party has exited by the time you return, you will be placed outside of the dungeon.

    Are four players required to enter rank 25+ raids? And 8 for 45+?
    Currently, yes. Rank 25+ raids will require four players to enter, and rank 45+ raids will require a full party of 8. This is a result of the balancing that is done inside of the actual raid, along with ensuring proper load on the servers are maintained. With the release of patch 1.18 we will monitor the comments and feedback from the community and re-evaluate as necessary and implement variations as needed.

    But... are these raids gonna be tough? I want a challenge! I CRAVE A CHALLENGE!!!1
    Rest assured... When speaking about the current raid dungeons, we can sum it up in one word: difficult.
    Quote Originally Posted by Bayohne View Post
    Checked in with Yoshida to get try and get some hints on the future implementation of player titles. One aspect of the titles that we are able to reveal is the fact that they are planning to tie titles to the upcoming achievement system.
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    Last edited by Rentahamster; 07-29-2011 at 02:25 PM.
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread