Time: whenever
Frequency: quite a bit
World name: gilgamesh (but pretty sure probably all)
Character name: Choptimas Prime
NPC name: N/A
Monster name: various
Class/Level: all
Party or solo: either
In-game time: N/A
Area and coordinates: any area with FATEs
Steps:*
1. Go into any "kill a bunch of monsters" FATE
2. said FATE ends
3. you're left standing there with monster aggro even though the FATE is over and they're all running away, rendering it impossible to call your mount until 20 seconds later when the little red dots on your minimap disappear and enemy list disappears.
Also, if say, you're queued up on another class for DF, running FATEs as a different class. The DF queue pops, so you stop what you're doing, run out of the FATE, but still can't change class to ready up. You literally have to run far enough away (most of the time where the big blue FATE circle isn't even on your minimap anymore) for the enemy list to drop before it lets you change, thinking you're still in battle.
I think if the FATE ends, or if you step outside the FATE border, it shouldn't still count you as being in battle, and not let you do what you need to do without having to run 200 yalms away..