I initially posted this in the general forum because it seems to be the most active forum, I think this is actually where it belongs so posting it here.
This has been an issue that has been on mine and many others' minds for a long while now. When using abilities such as Defender we cannot see how much attack goes down and how much defense goes up. There are many other abilities like this such as Rampart and Featherfoot in which we cannot see the increase in evasion or def for those. To make informed decisions on which abilities are worth our time and AP we need to know the exact effects of them.
Along the same line when we adjust stats such as STR, DEX, VIT, MND, INT, and PIE we cannot see how much atk, acc, def, eva, crit hit rate, parry, mdef, macc, and mpot adjusts. My request is for more transparency here so we know how much use these abilities and stats really are and can make battle decisions from an informed standpoint.
In that vein please add our parry and critical hit rate to the attribute menu so we can know exactly what those are. It's assumed that those 2 are just exactly what they are from your weapon, but certain abilities like Murderous Intent and Foresight raise your critical hit rate and/or parry and we have no idea how much.
Similar to this issue are abilities Ferocity and Raging Strike. It would be nice if we knew what percentage they increased our next attack. Can you please pass this request onto the devs for us the community if it hasn't been already? This is a really important issue to any player who plans to play the game seriously and at a highly optimized level. I know Yoshi-P can respect that standpoint since he is always for promoting skillful play.
**Lights the Bayohne singal!!**
Please like this post if you agree with my proposal and hopefully our voices and ideas can make a change.