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  1. #1
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90

    My idea for endgame content !!!

    What's up guys. I was thinking of an endgame content that would please me and I came up with this.

    I am tired of the repetitiveness of fates, hunts and dungeons. Yes, this can be repetitive as well but at least it's a semi open area that you can play at your pace without a set timer.

    Remember that it's all subjective and it's a rough design that took me 1hr to do. Pay me and let me do that 8hrs a day and I will come up with something bigger, better and more thought out.

    I would love to have something similar in XIV since Final Fantasy is my #1 franchise.

    Thank you for your time and like if you like !




    Sorry for the small size image, Ctrl + to view bigger ~!

    First level of five.
    -- For 2 or more lvl 50+ players for this area
    The first level is set for 2 players. The second for 4 the third for 6 and the fourth and fifth for 8.
    Of course the gear and loot gets better the further you are.

    Random treasure chest pop. Some require a key that can drop from Elite and Boss.

    Each level is designed to take 1-2hr aprox. Once a level is cleared, it gets saved so the next time you go in you can choose which area to enter.
    This would reset every week so you can chime in for another round of bosses.

    Chocobo's would be allowed and possibly a quest for extra exp.
    Mining/Harvesting/Fishing nodes for extra/rare loot.

    Very small percentage that any monster/boss can drop an Atma (Relic Item ??? 3.x).
    Monsters and "Elite" re-spawn every 30 minutes.
    Some monsters are static, some roaming.

    Upon death, re-spawn at entrance which makes up for careful and tactical approach in fights. (Moster do re-spawn)
    Once a level is complete, you can change area or restart the previous one.
    Treasure chests can have anything, from gear to mats. From potions to food. Even Gil !

    After clearing the area's "big boss", a pathway/portal opens up and players can proceed to the next level.

    (This is just an idea design for endgame that would please me)
    (2)
    Last edited by BoltNixter; 07-28-2015 at 08:53 AM. Reason: 3.x ish

  2. #2
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    With the exception of being able to duo the early part, everyone would just zerg past everything in this dungeon as they would in all other dungeons. The main thing that you're failing to realize; if your dungeon isn't the absolute fastest way to get myth/soldiery or get high ilvl items, people are going to do this dungeon once and go right back to Bray HM runs. Even with the small chance of an atma drop, people rather just spam fates since it's a higher chance to get one (in the one hour you claim it would take, you could finish more than 30 fates).
    (1)

  3. #3
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I agree, that's up to the dev to fix Bray HM.
    (0)

  4. #4
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by BoltNixter View Post
    I agree, that's up to the dev to fix Bray HM.
    The problem isn't Bray HM. If that dungeon got nerfed, the majority would simply go to the next fastest dungeon. Until they start designing dungeons that you can't zerg through, this is always going to be a problem.
    (1)

  5. #5
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Yeah I know. I didn't take into consideration the problem the dungeons have atm. That's is up to them to fix or not. This is an idea. ^^
    (0)

  6. #6
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    bump--why not
    (0)

  7. #7
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    So essentially Final Fantasy: Diablo.
    (0)

  8. #8
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kaedan94 View Post
    So essentially Final Fantasy: Diablo.

    I don't see the semblance, if anything this is like FFXI Savage.
    (0)