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Thread: PvP Tanks

  1. #1
    Player
    Generaleonvii's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2
    Character
    Idykymil Leonvii
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    PvP Tanks

    PvP Tanks Rreally need an ability that takes hate from another player because right now we have equipment that increases vitality but it is currently useless because everyone saves the tank till last. Combo'd attacks such as rage of halone/savage blade do not recieve a benefit because threat is useless in PvP, and therefore other classes utilize their fullest potential. This is especially bad in a paladins case in PvP since most of their abilities are defensive and the fact paladins have few abilities to close the gap between other players compared to any other class. Give Paladins a pvp charge ability and tanks overall the ability to utilize their full potential by utilizing a threat mechanic maybe similar to what the paladin in good king moggle mog does.
    (0)

  2. #2
    Player
    Darwin_Twiceborn's Avatar
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    May 2014
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    9
    Character
    Darwin Twiceborn
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    PvP tanks are called healers, sadly.
    (5)

  3. #3
    Player
    Meeep's Avatar
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    Apr 2014
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    48
    Character
    U'khazii Odh
    World
    Balmung
    Main Class
    Gladiator Lv 50
    (Testudo) (Cover) (You can have this.)^^
    (3)

  4. #4
    Player
    bbt's Avatar
    Join Date
    Dec 2013
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    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Paladin is actually fortunate in that almost all of its skill set (Cover, Hallowed Ground) has uses in the arena. Warrior is the unfortunate one where nothing beyond Inner Beast/Infuriate burst is worthwhile.

    The changes I would like to see implemented are with Flash/Overpower and Provoke, or even a combo point system that stacks with each enmity-increasing rotation and can be dispensed with the former to force target on the tank for a limited time. This would give reason for tanks to stack VIT, sit in Defiance/Shield Oath and shift the meta from rushing down healers/priority DPS to having to deal with the enemy team's tank before they could engage the weaker targets.

    Just something like Flash/Overpower and Provoke with diminishing returns on the targeting retention would do wonders in fixing our misappropriated role.
    (0)

  5. #5
    Player
    Rawk's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Rawk Sawlid
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Tanks are stun-lock beasts who can, at worst, take on anyone 1v1 and at best take on 1v3.

    If they give tanks a stun-lock nerf then sure introduce forced swapping when provoked. Otherwise, I say leave them alone.
    (0)

  6. #6
    Player
    rappa's Avatar
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    Sep 2013
    Location
    Costa De Sol
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    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Change your vitality jewelry and use strength ones
    (2)

  7. #7
    Player
    Sounders's Avatar
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    Jan 2014
    Posts
    162
    Character
    Seattle Sounders
    World
    Phoenix
    Main Class
    Miner Lv 50
    Quote Originally Posted by Generaleonvii View Post
    Give Paladins a pvp charge ability and tanks overall the ability to utilize their full potential by utilizing a threat mechanic maybe similar to what the paladin in good king moggle mog does.
    If you're talking about Moggle EX, I don't think it's a good idea. The competition will become another fastest finger contest. People are already complaining about the sleep by BLM/WHM. If we add another "who casts confuse on PLD first, wins the game", I have a feeling a lot of people will hate PVP even more.
    (0)

  8. #8
    Player
    ish007xx's Avatar
    Join Date
    Aug 2013
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    298
    Character
    Ish Khan
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    did this guy really type tanks need an ability to get hate on players LMAO................


    (4)

  9. #9
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    I wished they give tanks the ability to taunt ppl into attacking them but the trade off is that the tank will be immobilized . Like when you get brainjacked, hypnotized by siren.
    Put in on a long cool down like other skills and make it so that it upgrades into longer taunt duration, less damaged recieved when hit by others during taunt's activation, longer taunt range?

    You can't spell tank without the ank in spank!
    (0)

  10. #10
    Player
    Mirili's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Ema Voilerclaire
    World
    Goblin
    Main Class
    Scholar Lv 61
    Quote Originally Posted by ish007xx View Post
    did this guy really type tanks need an ability to get hate on players LMAO................
    It isn't unheard of to have "taunt" abilities to force someone to only target you. And it's a completely reasonable request, given the current "ignore the tank 'til everything else is dead" strategy. Ellipses.

    Edit: "compeltly"? Did you throw that picture together yourself?

    Edit 2: Just got the joke.

    Your picture is still dumb.
    (3)
    Last edited by Mirili; 05-24-2014 at 09:43 PM. Reason: I can't even.

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