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  1. #1
    Player
    Fuyuu's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Fuyuu Valeureux
    World
    Coeurl
    Main Class
    Arcanist Lv 80

    Solutions to make dungeons slower and/or longer.

    I've heard adding damage buff to mob:
    - The more there are together the more they do damage, exponentially.


    PS: I created this thread as I see a lot of people are asking for slower dungeons. And they were all posting in the wrong thread, possibly leading SE to false understanding of what people want (if they ever read this forum). I personally don't understand why would anyone want slower dungeons, but, they got their rights to speak, I guess.
    (0)

  2. #2
    Player
    Fuyuu's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Fuyuu Valeureux
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Judge_Xero View Post
    That's probably the only way to make it work is ILVL Sync and have greater rewards.
    People will still find some way to SR the most efficient dungeon though.
    Other than Mob roundups you still have Sac runs and Mob Lockouts.
    There's this too, if you like to have everyone on the exact same advantage. Gear does matter when it comes to killing mobs faster, indeed.
    (0)

  3. #3
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Mob roundups can certainly be stopped or at least mostly mitigated by the stacking buff described above.

    However, Sac Pulls and Mob Lockouts don't need to be a problem either. Haukke Manor HM has already provided us with the solution: the basement area requires the party to kill every enemy there before the final boss appears. Sac pulls are useless and you can't lock out a dead monster.

    Put both of these into place for dungeons and we'll have to kill every enemy inside, 1-2 groups at a time.
    (1)

  4. #4
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    I am so tired of this crap. I leave at least 2 brayflox a day because of people who can't/wont play their class(i'm a dps it's easier to replace me then a tank).
    I had an animus war who refused to pull more then 1 group at a time. I asked him to pull at least 2 groups, he didn't say anything and then went out of his way to pull as few mob when he could wasting mine and the partys time. I'm not on my drg, mnk, tank, healer, bard, i'm on my blm and that means I need at least 4 mobs to be doing decent dmg compared to the other dps with us. I don't want to be in a dngn an extra 5-20min because you didn't want to do your job and pull the mobs properly to fit the build of the party. When I confront the them, these tanks generally reply with "if you want a speed run go do pf," so I reply with something like "I'm not asking for a speed run, did I ask you to pull 10-15 mobs? no I asked you to make use of your party and play your job right, and pull at least 5, I assume a warrior I come across in a df knows how to pull and handle 5 mobs, if you can't then you should start doing it so you can learn how."
    (7)

  5. #5
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Urielparadox View Post
    I need at least 4 mobs to be doing decent dmg compared to the other dps with us.
    This is bullcrap. Your damage is not that far behind that you need at least 4 mobs to be doing comparable damage to the other dps.

  6. #6
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Urielparadox View Post
    I don't want to be in a dngn an extra 5-20min because you didn't want to do your job. . . play your job right, and pull at least 5
    There is nothing that says this is either part of his job, nor the official standard for tanking. Yes, things may move faster that way, but it's purely optional. You weren't necessarily wrong to want bigger pulls, but neither was he for not doing so in the first place. And let's face it, dungeons take time, speed runs or not. If you truly wish to maximize your time efficiency (please note: that does NOT directly imply a speed run), then going in with a pre-made party would actually be your best bet. But remember that not everyone is on YOUR time.
    (7)

  7. #7
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    Another solution is what hatalli Hard mode does. Basically from boss 1 till the end of the dungeon your forced to fight the monsters as they come out and you cannot grab any more until they are dead, the doors will not open until all mobs are dead.
    (2)

  8. #8
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    First and foremost I'm taking everyones gear/lvl/experaince into consideration I never am mean to lower lvl tanks and in fact have helped guide them on how to pull the dungeons. When to use cd's ect.

    I also have no qualms with long/hard dungeons or mechanics. I just hate someone who is lazy, and doesn't care that their extreme lazynesd affects other peoples lives. I have plenty of crafting, leves, and dailys to do so I don't care about the penalty. and I leave the party as dps because I know I can be quickly replaced and if I start something with the tank i'm screwing everyone else over. I actually prefer haltial to brafylox because I like it more, I do haltial on a melee though.
    Quote Originally Posted by Lemon8or View Post
    This is bullcrap. Your damage is not that far behind that you need at least 4 mobs to be doing comparable damage to the other dps.
    Blm and summoner are multiple mob jobs, need at least 3 mobs to brake even and 4-5 to surpass their single target dps. The job is made for multitarget, if a multitarget job can't use multi target spells, why have it in the party? it's simple logic BLM single target dps is pathercly weak to others. reaching about 350 on a dummies while drg, and mnk can easily brake 400. It adds up and instead of 15-20 min run I get a 30-35min, 2 runs like that I lost a whole dungeon I shouldn't have lost simply because of lazyness, not gear/ilvl/experience, but lazyness..

    Quote Originally Posted by ThirdChild_ZKI View Post
    There is nothing that says this is either part of his job, nor the official standard for tanking. Yes, things may move faster that way, but it's purely optional. You weren't necessarily wrong to want bigger pulls, but neither was he for not doing so in the first place. And let's face it, dungeons take time, speed runs or not. If you truly wish to maximize your time efficiency (please note: that does NOT directly imply a speed run), then going in with a pre-made party would actually be your best bet. But remember that not everyone is on YOUR time.
    Actually the Tanks job is to allow the party to preform to the best of it's abilities. Does it dramatically reduce tank dps, or make it harder on the tank to get 1 more group? nope, the healer? unless both the tank and healer are very low ilvl then nope not as long as the tank is dodging. does it slow down the party for the group to grab 2 sets of mobs? nope. does grabbing one set of mobs slow down the party? yep. Does grabbing one set of mob dramatically increase healer or tank dps? nope for healer, if the tank swaps to dps gear and doesn't use defiance/uses shield oath.then actually yes, though they aren't going to compensate for the damage lost by blm not being able to aoe. Even my smn will be slowed by stacks burning if you don't pull 2 groups. Soare you willfully slowing down the progress of the party for no reason? yes. Is grabbing enough of mobs to allow the party to preform at's its strongist, without stressing anyone it a speed run? no it is not. if I want a speed run i'll use pf/friends since I can do 11min run that way. Simple logic and reasoning means that you are not doing your job. 1+1= 2 if you need math
    (1)
    Last edited by Urielparadox; 05-24-2014 at 03:36 AM.

  9. #9
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Urielparadox View Post
    or make it harder on the tank to get 1 more group?
    Technically, yes it does. More group = more mobs = more damage = more dodging/popping cooldowns.
    Quote Originally Posted by Urielparadox View Post
    the healer?
    Also same logic, see above. I don't even bother with the rest of you asking yourself a question and answer them.
    (1)
    Last edited by Lemon8or; 05-24-2014 at 05:59 AM.

  10. #10
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Lemon8or View Post
    Technically, yes it does. More group = more mobs = more damage = more dodging/popping cooldowns.

    Also same logic, see above. I don't even bother with the rest of you asking yourself a question and answer them.
    Allow me to also pile on this, since Lemon makes good points.

    The tank's job is to keep the party from getting hit by mobs. It's not to "enhance your DPS", nor has it been that in any game I've played (FWIW). The fact that you argue they're not "playing their class" has already solidified it in my mind. If mobs aren't hitting you as DPS, then they're "playing their class" You're not asking for a direct SR, but you want a fast run. IF the tank doesn't want to do that, and you DF/DR'ed up, then either deal with it, or go find yourself a tank that conforms to your style, become bestest best friends, and run everything together.

    As for teaching a tank to pull big, it takes time. I'll just (for argument's sake) assume you didn't give any pointers and rabidly yelled at them like a middle/high school football coach. Your posts here aren't doin' ya any favors to change my mind on that.
    (5)

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