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  1. #1
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100

    Suggestion: Adjust PvP Individual Rewards

    So one of the problems with PvP, especially solo queuing is the long grind you have to do coupled with the low rewards given for losing...no matter how good/bad your individual team contribution was.

    Since PvP grinding has more or less become a numbers game, with little chance for variance, this has lead to lots of win-trading and botting. If however, individual contributions were weighed in as well, and not simply 'did you win or lose?' Maybe more people would not only queue honestly for the PvP, but enjoy the grind.

    For example, it's demoralizing as a dedicated healer to know that every match the other team is gunning for me (or a the blm), and not only are they unable to take me down, but I heal my party, raise my party, do some damage and my team STILL can't pull out a win. Seriously, there have been matches that have lasted 3-4 minutes simply because they can't take me down, but my team can't focus one of their members down either. (again this is in solo-queue PvP)

    But no matter how hard I work I might end up with the bare bones in rewards....and in solo queues it's very likely to have a sub 50% win ratio.

    Therefore, I think PvP could be greatly improved by not only giving the winning side the better reward but also including extra exp for doing your specific role well...win or lose.

    For example:

    Healers:
    -Get a bonus if they survive over a minute
    - heal over a certain amount of HP's
    - raise
    -use PvP skills
    etc

    DD's:
    -Get a bonus if they survive over a minute
    -Don't die
    -Do x amount of DPS
    -Land a killing blow
    etc


    Tanks:
    -Using Protective Moves (including Stuns etc)
    -Doing x amount of DPS
    -Lasting over a minute
    -Not dying
    etc

    By not only rewarding the winning team, but also individual effort, you will get more people interested in PvP, more people in the solo queues, and potentially shorten how many rounds people with losing records but decent skills would have to do.

    Furthermore, this would maybe make people less likely to bot and wintrade because with a system like this, effort matters (for both the winners and losers) for the best potential exp.
    (3)
    Last edited by Kinseykinz; 05-25-2014 at 01:26 PM.