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  1. #21
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I've found that DPS capable of using Quelling Strikes absolutely refuse to use it on adds, and that does cause me some headaches as a tank. This is further compounded if the adds that spawn in pairs spawn on the other side of the boat. All we have is Provoke and ranged attack to try to get them in short order before they're in range to start up a combo on them.

    If they're in range, I'll usually have a precharged combo ready to go so I can hit them with that immediately then use other abilities like RoH, Spirits Within, etc. For the caster add, I can usually get a full combo in on the tail and then run towards the add and shield lob > RoH and start comboing it. The caster add is tricky due to the timing of having to stun it, so the time you have to generate threat on it is very fine. If your DPS are good, luckily you can keep it stun-locked until it dies, so you just need to get that initial little burst of threat on it to hold it until then.

    Tail aggro can be a little wonky sometimes too, due to DPS staying on the tail for too long after adds spawn, since there's realistically only enough time to get one combo in on the tail in the first phase after it spawns before you have to deal with the add. It really shouldn't be an issue after the spawning of the initial add though.
    (0)
    Last edited by Orophin; 05-24-2014 at 05:32 AM.

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