If you are dodging to the tail slide you will be in position faster then you can target the tail hit circle.If he is losing tail when first 2 adds spawn, he needs to combo faster because he probably only has 1 Savage on it. Absolute best thing to do is
Tempered Will > stand next to where head will spawn at body slam* > Fast head > Savage tail > Halone tail > pick up adds.
If he is losing hate any time after that, DPS are overgeared (unlikely) or he is derping somehow.
*This is something melee should do in general in phase 1.
I save tempered for the second Caster add. Gives me a great head start on aggro while the DPS are sliding from tail slam.
I save tempered jic I screw up in the 2nd half to avoid sliding off. Honestly, I get a full combo on the tail to start before the adds pop and that's usually enough. Helps to make sure you slide down the same side as the tail like sirtaint said. Then if adds pop on far side, I simply do my best. If you have good DD going balls out (and they should be) but they split targets, you will have a very hard time holding hate, but don't worry too much about it, just do your best (DD can tank adds if need be, np). As for the single caster, he always pops at the same location it seems. I'm usually standing at the rail waiting on him. Rage combo, flash, SW, stun(5 secs), rage combo, CoS, stun(3 secs), flash, stun, he should be dead


Tempered will be up again for later so I don't see why you need to "save" it.
The point of using it where I specified is to queue your combo on the head, which is targetable a good 3-5 seconds before the tail. Ordinarily you'd have to walk across the deck after the "lag" from sliding across the deck. Here you just tag head with Fast, already be walking to tail. You are there before it pops with Savage ready.
It's magic.
u don't need Tempered will to do your combo on head. Just stand by the head when it pop then atk it. if you stand by the head, even if you got slam and slide, you can continue to atking the head while sliding with no issue. (only work when there a wall)
the only place I use Tempered will is the slam with blue spume on me, just cause I'm lazy ;P


Yes, you slide over and can keep attacking the head. As OT that means nothing because you want that queue'd combo to go off on the tail, not the head. You pop Tempered Will to get over there ASAP.
I am aware you can stand by the head and hit it when body slam comes out. It's exactly what I'm saying to do.
XI: Zeroblade, Titan Server
Only the very 1st add should be tricky, not if the adds spawn on the tail (when Levi is North).
Fast blade, savage blade (the 1st to of the 3 chain. Maybe I got the naming wrong), CoS, flash, run to add: rage of halone. When he presses rage of halone (on add), he can immediately run back to the tail. He doesnt have to wait for the animation. He can then do a full combo on the tail again, CoS + flash to keep the add on him.
As for the last (big) add, you can help out too. Berserk/unchained and nuke it down. If dps is low, just go back to the head at around 20% to prevent melee getting hit by Levi's AoE on you (dread tide?).
The other adds are just timing, knowing when they'll come and have rage of halone "pre charged" to make it a walk in the park.
As an OT, I wouldn't even recommend that he try to slide into the tail. He can get off both Fast Blade and Savage Blade (while jumping out of your reach to head) just in time to hit the tail with Rage of Halone as it appears. On the first add set, if distant, he can then FB-SB again while moving to pick up the add with RoH. If the melee take the head add he can move back to the tail where he can use an excess add-threat potential on the tail instead to make up for heavy DoTs on it, or he can stand outside of Tail Swipe, or he can just even run most of the way back before the mob even moves if he hits it just as it spawns. If close, then it just gets easier. Use Flash for mitigation if you like, and just rotate between tail and mob according to your enmity bars.
For the caster add, the OT can either FB-SB Head and RoH-FB Tail to prep SB, or just stay near the head and wait with the first RoH. In the first type, sometimes the mob will run slightly into center, but you can get a little more threat out of the provoke from your gun-ho BLM's Firestarter, etc., and you can increase the distance of the caster add's back from any Dreadstorm that may (and the first one typically does, from my experience) spawn on you, if he casts that before your usual stun-lock starting time. Just have to be fast, stay on your toes, and have a sense of timing.
[It's similar with PLD MTing; you have to get the caster mob's back facing in such a way that Dread Tide can pass through without hitting the melee. Easy enough if they Dragon Kick/Heavy Thrust and then move off the rail and stay off until Dread Tide passes, but it's all just a matter of thinking on your feet and knowing when things will spawn (an MT can't chase something into the crowd with Dread Tide on the way, and there's never a reason for the OT to be late to a grab).]
Last edited by Shurrikhan; 05-23-2014 at 03:29 PM.
Thanks for all the input guys. I believe its a combination of he needs slightly better gear, and properly getting combos off fast enough/pre building combos so that he can go ahead and land a RoH on adds.
Appreciate all the insight.


Gear is not an issue, unless he is using like an i70 or i80 weapon.
He just needs to utilize his AE enmity generation a little better - have him pull the add he is responsible for TO the tail (on the 2-add phase), then use Flash>CoS>Flash>SW>Flash - that way he is generating enmity on the tail and add at the same time, ensuring he won't lose aggro on either. PS if he is not able to get a full RoH combo off before adds spawn, just have him use 2 uncombo'ed RoHs for 1000 potency enmity.
I don't like sliding to the head so I just pop Fight or Flight when the tail is coming up, uncombo Rage of Halone tail, Fast Blade tail, Savage Blade tail, Provoke add if they're on the other side, Rage of Halone add. Done.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote







