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  1. #1
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60

    Paladin Off Tank Levi Ex

    Hey all looking for advice, I MT warrior Levi Ex just fine.

    I am trying to teach a PLD to OT better.

    Having trouble keeping threat on adds, and sometimes tail.

    His ilvl is probably lower than it should be i88 vs our dps @ i95

    Wondering if it is his technique/rotations/skill usage, or if it's his low weapon damage/gear compared to everyone else.

    Thanks for the input.
    (0)

  2. #2
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    which add and what part did he lose agro to the tail?

    if it the first malee add then, he just have to get in 1 full combo as soon as Tail pop b4 picking up add. (as soon as the Tail pop, you will have barely enough time to do 1 full combo on it before the 2 add spawn.) also it help that DPS focus on OT add first. So he can go back to taill and build more agro.

    Other than that He should never lose agro on tail.
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  3. #3
    Player
    MythToken's Avatar
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    Dec 2013
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    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Hmm I agree, I'll have to watch what he does. It may come down to not being properly positioned to slide into the tail after a slam.

    I think he is unable to get aggro on both adds, the double and single add phases.

    How would you open up on the single add?
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MythToken View Post
    Hmm I agree, I'll have to watch what he does. It may come down to not being properly positioned to slide into the tail after a slam.

    I think he is unable to get aggro on both adds, the double and single add phases.

    How would you open up on the single add?
    As an OT, I wouldn't even recommend that he try to slide into the tail. He can get off both Fast Blade and Savage Blade (while jumping out of your reach to head) just in time to hit the tail with Rage of Halone as it appears. On the first add set, if distant, he can then FB-SB again while moving to pick up the add with RoH. If the melee take the head add he can move back to the tail where he can use an excess add-threat potential on the tail instead to make up for heavy DoTs on it, or he can stand outside of Tail Swipe, or he can just even run most of the way back before the mob even moves if he hits it just as it spawns. If close, then it just gets easier. Use Flash for mitigation if you like, and just rotate between tail and mob according to your enmity bars.

    For the caster add, the OT can either FB-SB Head and RoH-FB Tail to prep SB, or just stay near the head and wait with the first RoH. In the first type, sometimes the mob will run slightly into center, but you can get a little more threat out of the provoke from your gun-ho BLM's Firestarter, etc., and you can increase the distance of the caster add's back from any Dreadstorm that may (and the first one typically does, from my experience) spawn on you, if he casts that before your usual stun-lock starting time. Just have to be fast, stay on your toes, and have a sense of timing.

    [It's similar with PLD MTing; you have to get the caster mob's back facing in such a way that Dread Tide can pass through without hitting the melee. Easy enough if they Dragon Kick/Heavy Thrust and then move off the rail and stay off until Dread Tide passes, but it's all just a matter of thinking on your feet and knowing when things will spawn (an MT can't chase something into the crowd with Dread Tide on the way, and there's never a reason for the OT to be late to a grab).]
    (0)
    Last edited by Shurrikhan; 05-23-2014 at 03:29 PM.

  5. #5
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    First caster add hit fast blade on the tail then run to the head side.

    Swift > SW > halone > cos > fast > swift then it would be bash time.

    For the double adds we always split them between MT and OT.

    Same combo as above on your side. Lob, voke, lob, halone combo if it pops on the far side.
    (0)

  6. #6
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Thx, I will give him this info.

    Is it possible hes just getting out geared by the dps? Or is that not really a thing?

    Wait Swift cast ? Second Wind? o.0
    (0)
    Last edited by MythToken; 05-23-2014 at 02:48 AM.

  7. #7
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MythToken View Post
    Thx, I will give him this info.

    Is it possible hes just getting out geared by the dps? Or is that not really a thing?

    Wait Swift cast ? Second Wind? o.0
    Swift Blade and Spirits Within, haha.

    edit: not sure about Swift, had FFXI on the brain I guess. Perhaps Fast Blade?

    I've been having trouble picking up the add if it spawns on the far end as Head tank (WAR) myself; my static Tail tank will normally grab it themself, but when running with pickups they some times let it fly loose when I'm unable to secure hate. Much of the time this is due to not being able to get within range for Tomahawk (and Provoke doing nothing due to trigger happy dps) before I know Dread Tide is about to be used. Is there any better way than relying on Provoke to close the gap for Tomahawk without endangering stray party members with Dread Tide?

    (sorry for thread jacking!)
    (0)
    Last edited by Skull_Angel; 05-23-2014 at 03:19 AM.

  8. #8
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MythToken View Post
    Thx, I will give him this info.

    Is it possible hes just getting out geared by the dps? Or is that not really a thing?

    Wait Swift cast ? Second Wind? o.0
    Going to guess that he means Swift Blade here. I'm main warrior so I don't remember all the paladin skills that well.

    A tip for your OT. Make sure he saves "fight or flight" until after the first initial burst. He should line up so that he is on the side of the tail during the slam. Also..you can target the tail before it appears, just cycle your targets. If he uses fight or flight as he's coming out of his slide then do a full halone combo he should have enough threat to kill both adds. The main tank should never leave the boss to kill the adds across the boat. It's doable but honestly you take a chance at getting one of your dps killed by dread tide, since he does it 2x while the adds are up.

    Also is he making sure to switch back to shield oath after the first burst phase? The OT in my static is brain dead sometimes and tends to forget to put shield oath on.
    (0)

  9. #9
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    As MT if the double adds spawn on opposite side. I wait for Dread tide, then i run out as soon as it hits, provoke, tomahawk tomahawk kind of walking it back to my corner and then start BB combo on it. The dps should be mostly focusing OT's anyways.

    Thx for the info guys, I am just not familiar enough with paladin to know if hes doing something wrong or just needs more gear.
    (0)

  10. #10
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    it the same thing if you try to tank Tail side with WAR. the game give you very limit time to grab enough agro on Tail and the initial add.
    it easier on MT since they have a good first phase to build agro. OT only have 7 sec ish (Give or take 3 GCD) to build agro on tail before the first add spawn.

    After that first 2 add die, both tank is pretty much on auto-pilot. (altho the fight is getting more fun the more jump you can skip)
    (1)
    Last edited by Remn; 05-23-2014 at 03:44 AM.

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