Pretty much.. I like being able to control movement and camera with one hand leaving my other hand to do macros or spells or what not.
Using wdas for movement and iklj for camera doesn't do it for me
although I have to say wdas and mouse works a lot better in XIV than in XI at least for me, but I would rather use my controller over that option as well.
long days and pleasant nights
The job trails sound exciting - a welcome break from FFXI's "So, you're a Rank 75 Thief. But how's your dagger? Can. you. hit. anything?" That always sounded backwards to me.
I very much enjoy the idea of being good at the job because you're proficient with the weapon class, and it sounds like you'll be able to dimensionally expand based on that. Hopefully the trials will have some good story content around them.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
I always felt FFXI was backwards in that you leveled the job even if you sucked with the skills that it used. What was leveling up a Paladin if not increasing your swordsmanship prowess and shielding abilities? From a designer perspective, it was increasing the effectiveness of your input-output variables within damage and ability algorithms, but what about from a content observation (lore) standpoint? After Level Sync and Astral Burn shredded any hope of having a well-skilled-up party member, it started to get under my skin quite a bit.
Look at this amazingly developed Paladin! Level 75! Why's... why's he getting hit so hard? Block! BLOCK, SON!
I think the weapon class to job expansion system makes a lot more sense, so I'm excited to see how the trials will work.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
O_o eh? That's kind of like saying everyone learns at the same pace in terms of the weapon class system. In XI a job level could be considered your knowledge potential in which you can enhance your combat and magic skills. You may have knowledge for a lv 75 PLD but what do you do to gain that knowledge? Were you a backup healer so maybe your healing skill is capped for a PLD 75, Did you decide to use a Greatsword while leveling, then you're a lv 75 PLD with capped greatsword or close to it. Or maybe you soaked in by watching others fight in abyssea and gain knowledge of a 75 PLD but with no abilities.I always felt FFXI was backwards in that you leveled the job even if you sucked with the skills that it used. What was leveling up a Paladin if not increasing your swordsmanship prowess and shielding abilities? From a designer perspective, it was increasing the effectiveness of your input-output variables within damage and ability algorithms, but what about from a content observation (lore) standpoint? After Level Sync and Astral Burn shredded any hope of having a well-skilled-up party member, it started to get under my skin quite a bit.
Look at this amazingly developed Paladin! Level 75! Why's... why's he getting hit so hard? Block! BLOCK, SON!
I think the weapon class to job expansion system makes a lot more sense, so I'm excited to see how the trials will work.
Think of a PLD 75 with no combat/magic skills like a child who's only reason for getting accepted and given a degree for a high prestige college is because their pops donated to the school. Sure they may "say" they have the knowledge but while they have something that says they have it, it's different from actually having it.
Basically XI serves more of a variable to reaching the top, while you can take the easy route of xp through abyssea, if you don't have the combat skills you won't be as effective. The true cap of a job in XI is ones own determination to cap the combat/magic skills they need which I find interesting, that even when you level up, during the fight towards the next level you are slowly going stronger since your skills are improving while you gain xp.
With XIV it's basically you gain full knowledge every rank and there is no sense of progressing while you are leveling. Now if the weapon class system was more like sword, with sub weapons in that class like rapier/dagger/longsword that could also be leveled to gain skills and techniques from using different weapon types it would make more sense. Since you can't say that those 3 weapons use the same technique when fighting, each sword type has it's own unique style and way of fighting and just because you are a lv 1 gladiator and suddenly a rank 5 gladiator shouldnt' mean you suddenly have mastery over all these weapons.
Sure while XI may only have it based on one weapon type at least there is combat skills to show a sense of improvement while you are fighting and reaching the next level. A part of me thinks it's a step back not to have anything you can skillup while leveling and basically everything in terms of lving in XIV is straight-forward with no variables to it other then how much xp you get based on what mob you kill.
Other then that I am interested to see how they improve on the towns that were already set there with nothing to do. I'm also curious when they'll open up that one town that's in the caverns new Camp bald knoll though. I remember running through there since I saw on the map that there was a town there, and after evading mobs I made it only to see a closed off gate and an empty town. very disappointing lol but at least they are amping up to bring more life to all the towns so it would be cool to see the "norg" like area come to life.
While I disagree with the "no feeling of progression" angle, the lore observation of a gimpy skilled job being like a college degree your rich parents paid for cracks me up to no end.
"Of course he can be the captain of Jeuno's military! He's a 75 PLD! ... Oh, god. No... no, don't test hi- put down the Nerf balls!... BLOCK! ... BLOCK, SON!"
I do see your point about skill diversification, but, like many aspects of FFXI, I considered it a {whispers: time sink} at times. Your point will come full circle, though, if Team Yoshi-P doesn't scrap the previously planned classes (which I don't think they will, since Arcanist, Shepherd, and Bard have been getting steady updates in the DATs) since someday there actually will be different types of sword to master.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
I personally like to use my mouse to control the camera. I wonder what's so great about using the arrow keys.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.