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  1. #21
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I still want a better equip menu... Where I can actually see a +2 or a -2 instead of just green and red numbers. *sigh*
    (2)

  2. #22
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    To the OP, this is a level of transparency I would like to see as well. Not only will we be able to make more informed decisions on attribute distribution, the worthiness of buffs, debuffs, and gear, but we will also be able to "see" if an ability is affecting a target attribute as intended.

    Trust, but verify.

    In regards to Bayonhe's response, whoo hoo! The little questionaire part from the survey has been answered. But if I could write more, it would've reflected the OP post.
    (0)

  3. #23
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Fantastic thread, great OP and great rep response.

    Although I've always wondered if you could use emulate, see which element you take on, and then use that to exploit an enemy's weak element. It would of course only work once because of the nature of the internet, but seeing what element the great buffalo is would be nice because it's really odd he hits for so little with the ability on but he seems 100% physical.
    (0)

  4. #24
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Bayohne View Post
    This will be introduced in patch 1.19; when you cast buffs, you'll be able to clearly see the affects on your attributes afterwards.
    I hope this also includes +- Food effects as well.....MO INFO! MO INFO! MO INFO!
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  5. #25
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    This will be introduced in patch 1.19; when you cast buffs, you'll be able to clearly see the affects on your attributes afterwards.
    I hope this will apply to food effects too.

    Plus I would like to see what the food will do before I use it, but if nothing else, have it show up on my character would be nice.

    I would also like to add, that it would be excellent to see our base stats and then next to them a +/- (green/red) stat bonus from armor/gear/food, etc what have you.

    Thanks for the reply Bay.
    (1)
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  6. #26
    Player
    Galoot's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    85
    Character
    Notorious Galoot
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Agree with the OP. The reset stats isn't an issue seeing as how they are getting rid of physical level so each stats will be class/job specific from what I've read.
    (0)

  7. #27
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I hope they change animation on magic something more amazing looking like FFXI
    (0)

  8. #28
    Player

    Join Date
    Apr 2011
    Location
    Gridania, Fabul
    Posts
    30
    Agreed. I know it is said that attribute points minutely effect att, acc, eva, and that it is mostly based on class rank, but it'd be nice to see some noticeable changes in said stats.
    (0)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Will we also be finally able to cancel buffs by clicking on em like FF 11? ...Would be nice for Spiritbind :P
    (2)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  10. #30
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    This will be introduced in patch 1.19; when you cast buffs, you'll be able to clearly see the affects on your attributes afterwards.
    Great news! ^^
    (0)

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