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  1. #1
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    Casual is the way to go.

    The changes aren't really changes for the casual though. Too bad.

    Short re-enter time means = those with more time on their hands benefit the most. This isn't casual.

    Casual would be a weekly lock-out timer with excellent drop rates and forgiving difficulty.
    the hardcore will always do what the casual can 10X times or more.The point is to let the casual experience all the game without restrictions, no limitations on entry does it well.

    A casual will never achieve more than a hardcore, is a time = reward 100% of the times, the problem with hardcore vs casual is not that , is hardcore running out of content to fast.
    (3)
    Last edited by Zkieve; 07-21-2011 at 12:22 AM.

  2. #2
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Casual is the way to go.

    The changes aren't really changes for the casual though. Too bad.

    Short re-enter time means = those with more time on their hands benefit the most. This isn't casual.

    Casual would be a weekly lock-out timer with excellent drop rates and forgiving difficulty.

    Similar to how abolishing fatigue and introducing exp bonus for not playing helps hardcore and punishes casuals. Yet people don't get it. Brilliant.
    Or provide a way to schedule to put yourself in queue in advance. That would be casual. and if I was having great difficulty getting into a dungeon because I have to wait longer than the time I have available to play. Well forget that. I would rather schedule a time when I have time available and then get in that way.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    I have no problem whatsoever with the 5 minute restriction.

    From my own personal experience I get 4-5 hours of gameplay a night. So if all I wanted to do is Dungeons (completely ignoring Companies and Settlements) then I "may" get in 2-3 full completed dungeon runs a night (keep in mind the timelimit is an hour). So for the higher rank dungeon I'll be going in with 8 different people. That means the treasure IF it drops, and IF I can use it on my class, and IF i'm next in line for that treasure would have to go 8 different ways. Don't forget there are 8 different battle classes, and there could be gear for each one of them. Don't forget that there are multiple equipment slots, and there could be dungeon gear for each slot. (weapon,feet,hands etc.) you start to multiple that by 8 jobs and all of a sudden you could look at a quite large gear pool. Now also couple that with the fact that the drop rate for some of this gear could be quite bad (think on the small NM drop rate being 10% sometimes).

    With all that said, are people really concerned with being "done" with this content within a few weeks? Do the math. I don't see it happening.
    (8)

  4. #4
    Player

    Join Date
    Mar 2011
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    インドネシア語
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    2,251
    This also helps with linkshell that doesnt have exact 16 members, so they can cycle through people that missed out the run or there will be time when only 1 tank is available, don't only see this from your linkshell PoV that have r50s at all class, put your feet on others shoes.
    (7)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Chardrizard View Post
    This also helps with linkshell that doesnt have exact 16 members, so they can cycle through people that missed out the run or there will be time when only 1 tank is available, don't only see this from your linkshell PoV that have r50s at all class, put your feet on others shoes.
    Yep, this and many other scenario's listed already. Freedom is exactly that^^ Gives the ability to work around and with everyone so you can just play the game without any worries. Plus durti gives a good example... sure they'll be lots of people doing runs for the sp even if it's overall lower. It'll make grinding more fun and a varition of leves (which you'll be able to ticket/stack em in 1.19 anyways). So much potential in such a small amount of content (Relative of course lol The people who complain and make excuses or can't control themselves thinking they're forced into things yet want their handheld and end up contradicting themselves, can never please these types)
    This non restrictive play will bring back plenty of friends that I know in RL or otherwise, also makes the 60 min time limit more than reasonable now. Last thing we need is a restriction on a restriction Hehe
    (3)

  6. #6
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    The reason they NEED a 5 minute refresh timer is because these 2 new Dungeons are slated to become a new source of group SP. We're losing the benefit to grouping up and running Leves as a group, so to ease the loss of Leve-Linking, The team has given us dungeons we can run through for a constant source of good SP. No fighting for other groups for hunting grounds. No r50s running around farming SP mobs.

    How is this a bad thing?
    (7)

  7. #7
    Player
    Join Date
    Mar 2011
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    Mithra Mog-house Interloper
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    467
    Quote Originally Posted by DurtiMonkeyToe View Post
    The reason they NEED a 5 minute refresh timer is because these 2 new Dungeons are slated to become a new source of group SP. We're losing the benefit to grouping up and running Leves as a group, so to ease the loss of Leve-Linking, The team has given us dungeons we can run through for a constant source of good SP. No fighting for other groups for hunting grounds. No r50s running around farming SP mobs.

    How is this a bad thing?
    it may be an indirect form of XP but the mobs in the dungeon are Lv60 and if you watch the video the team was getting like 162 SP per mob. Yoshida already said they are focusing on making true leveling a more "field grind" oriented experience along with quests for parties.
    (0)

  8. #8
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Richard View Post
    it may be an indirect form of XP but the mobs in the dungeon are Lv60 and if you watch the video the team was getting like 162 SP per mob. Yoshida already said they are focusing on making true leveling a more "field grind" oriented experience along with quests for parties.
    AND dungeons.
    (2)

  9. #9
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
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    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by DurtiMonkeyToe View Post
    The reason they NEED a 5 minute refresh timer is because these 2 new Dungeons are slated to become a new source of group SP. We're losing the benefit to grouping up and running Leves as a group, so to ease the loss of Leve-Linking, The team has given us dungeons we can run through for a constant source of good SP. No fighting for other groups for hunting grounds. No r50s running around farming SP mobs.

    How is this a bad thing?
    so assuming this is the objective of this dungeons a no entry limit is understandable , at least for the level 30 dungeon.

    The level 50 dungeon , well , i think for that 1 the complains are legit, unless of course you start there at 40 to reach 50 or something between those lines.I agree tough everyone should had seen this coming miles away.

    That only brings us to this other point, no end game content yet ! Not that i care personally about end game content.
    (0)
    Last edited by Zkieve; 07-21-2011 at 12:36 AM.

  10. #10
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zkieve View Post
    so assuming this is the objective of this dungeons a no entry limit is understandable , at least for the level 30 dungeon.

    The level 50 dungeon , well , i think for that 1 the complains are legit, unless of course you start there at 40 to reach 50 or something between those lines.
    The r50 dungeon is actually a r45 and considering how much SP it takes to level at those higher levels, it will probably take just as long to level from 45-50 in the r45 dungeon as it would to rank from 25-35 in the r25 dungeon.
    (2)

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