This is quite possibly that dumbest thing I have heard today, this in no way in game breaking. It would be dumb to make you wait a prolonged period to enter dungeons. If you want wait times for everything you do go back and play FFXI me on the other hand I like to be able to enjoy the content when I want to enjoy it not when some dumb time limit says I can.
What if the materia system is the future of elite gear, and this dungeon is literally a training ground for what is to come? I could see plenty of limited future content built around the company system where you purchase tokens and are allowed access to specific boss fights/dungeons where the best gear could come from. This is down the road after they really are done balancing stats and such and have introduced the jobs. What we have now is just filler/demo of what is to come, and yes it sucks to be a hard core gamer playing the never ending waiting game but in the end when PS3 launches and they start charging I think it will have been worth the wait and right now I'm enjoying the process.
I think you are spot on with this. How can these dungeons really be too much more than some fun (hopefully) filler when (a) the battle system changes aren't finished (b) the job system isn't implemented (c) the class re-working hasn't been done (d) the materia system isn't implemented ?What if the materia system is the future of elite gear, and this dungeon is literally a training ground for what is to come? I could see plenty of limited future content built around the company system where you purchase tokens and are allowed access to specific boss fights/dungeons where the best gear could come from. This is down the road after they really are done balancing stats and such and have introduced the jobs. What we have now is just filler/demo of what is to come, and yes it sucks to be a hard core gamer playing the never ending waiting game but in the end when PS3 launches and they start charging I think it will have been worth the wait and right now I'm enjoying the process.
For all I know, this dungeon may be difficult enough that I don't want to do it more than 1-2 times a day, haha.
While both sides make fair arguments, even if some people tend to be asses about it. While I do not consider the dungeons actual intended end game content, I think of them as current end game material until FFXIV starts bringing in the major end game content. When this content is actually released, I am willing to believe that dungeons will be thought of like dungeons are in WoW. Go through them once or twice a day to level your class then go to the major event later in the evening with your Linkshell. That is why I am not treating it like end game content, even if it might be the best thing to do end game right now.
The game is still in building block mode, and I guarantee in the future, dungeons will be thought of no more than a quick play through before you take on major content. What people are acting frustrated about is that they believe dungeons are going to be the center of FFXIV's content, which it is not going to be, Yoshi has said that plenty of times.
As for hardcore and casual perspective, it really goes either way. As someone said earlier and I loved "Its sad you need a mechanic to force restraint upon yourselves." (I think that is how he put it.). Yoshi is actually letting people decide if they want it to be a casual play through or blast right through it. I hate to keep comparing to WoW, but FFXIV's dungeons are set up almost exactly like it. You know when Cataclysm came out, it only took me two days to get from 80 to 85 and then took me 4 days to get myself up and ready for raids.
The point I am trying to get at is, if you are really that hardcore, you are going to blast through the content in no time, not matter how the restraints are. I don't want to see a game that caters to people who can blast through content in two weeks. The people are there, but you are the minority. The majority want a playstyle that does not involve their RL being hindered in the process. Example being FFXI, when I was younger and had time on my hands, I stayed up all night every night simply sitting and getting HNM claim timers. Yes the rewards made it somewhat worthwhile, but I don't want a game that requires me to sit all day and wait for something to happen, I want a game that I can log on and do something, then log off and be done.
I understand hardcore players need to come into mind, but I don't believe the obsessed players should rule how this game goes. Ahh look I am saying too many random things! X_X
One more thing people need to understand is that FFXIV was built on the basis on catering to the casual audience. That concept is being changed more and more, but that was the basis of it, to be a FFXI'esque type game without a huge requirement of your time. The concept was great, but executed poorly, because even casual players were punished in the process. Yoshi-P isn't trying to make a pure hardcore game, or completely change what the original dev's had in mind, he is trying to make a game where you can play casually, and at the same time, be better rewarded if you are a hardcore player. This is how every MMO should work. Is it all in place yet? Not really, but the way things are going, I have high hopes this will be a possibility in the near future.
Like I said, hardcore and casual both have valid points, but it is what it is and it is still a process till we get major end game content, so try to find a way to enjoy yourselves till that time comes. Maybe Ifrit Battle will do some of that justice! Haha. But just think of dungeons as dungeons and not any major end game content.
Sorry for the long post, don't blame if tl;dr. :P
It makes sense to lock content to timers to pace progress. But a year down the road when there's a lot more content, from then on it won't really matter.
I was under the impression that these dungeons are going to be the primary method of leveling up in a party.. Wouldn't a wait time make it the same as levequests?
If they are that easy that you could grind through, then it is possible. We dont know the Timer on Repop's, We dont know the deal in general of the amount of Mobs, we dont know anything in general but 2 Things:
1. Re-enter is 5 Minutes
2. Yoshi himself stated that the Dungeons will be HARD!
So we will see.
We know that the people who are happy with this will be complaining they exhausted the content quickly, then comes the "told you so" group as well as the "SE screwed up again" crew.
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