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  1. #401
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I like this. I have waited enough while playing up to this point and I would like to play more than I wait when I'm logged in.
    (3)

  2. #402
    Player

    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    70
    Quote Originally Posted by Xatsh View Post
    Your views on hardcore honestly are irrelevant. But if someone can complete all the content in a week by spamming it non-stop it is poor game design. A mmo must be unbeatable by both hardcore and casuals, if it is not is simply must be considered seriously lacking in content.

    We hardcore are upset because we feel with no limit, the game will never have enough valid content... there for always be a game where it forces us to quit for months at a time waiting on content. This is an issue in many games, while it is ok for casuals like those you described who play a online game for a few hours a week. For a gamer it is simply not enough.

    The limit does not have to be a time cooldown, link it to the company related activities or something. Make it like you need X company current to buy a token which lets you enter the dungeon or something. This makes you focus, makes you do all the content added, makes you not spam 1 thing non-stop. You know tie the various game elements together, was one of the great things XI did.

    In the current form I can guarantee you this will happen. Cap level players will spam the crap out of the dungeons. If the drop rates are decent people will rage the content is a joke like the NMs are. If the drop rates are not decent... it will piss off the casuals and the hardcores will get burnt out form spamming it and quit anyways...lose lose there.

    The main issues in the game are balancing the limiting factors... leves are main source of leveling so limiting those is bad, dungeons are endgame not limiting those at all means you spent 3 months of work for potentially 1-2 week of content..... that is really really bad.

    The solution is not to put cooldowns like leves, but to have some entree limiting factor like credits or a currency from doing other activities in game. That way while you can do them as much as you want, but eventually you have to do the rest of the game as well to continue to get access.

    All reward and no work will lead to the game simply crashing and burning. SE has to imbue a feeling of true accomplishment into the game... or it simply stands no chance. Cheap thrills or unchallange material that simply rewards us for playing the game will not work.
    I agree that there should be more content. I'm just saying that these dungeons are a good start. Besides, we all need an "amusement park attraction" while we wait for SE to build upon the foundations it lays in 1.18, if only to do something other than damned leves. Until the battle and crafting systems are fully formed and fleshed out, good content can't exist. Content will need to be balanced for whatever battle, crafting, and gathering systems they eventually create.

    But we're on the right track!
    (1)

  3. #403
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Petori View Post
    I like this. I have waited enough while playing up to this point and I would like to play more than I wait when I'm logged in.
    Nvm you just... nvm i laughed lol.
    (0)
    Last edited by Visch; 07-21-2011 at 04:58 PM.

  4. #404
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Visch View Post
    Nvm you just... nvm i laughed lol.
    Huh? Does this post have a meaning or was it the most pointless quote I've seen for a while. Or did I just not get it?
    (0)

  5. #405
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    being able to do them all day is awsome turn of events, will enjoy doing them all day long. maybe they plan on hashing out lots of these dungeons, after all there is like 10-20 blocked off areas, and vids of them on youtube lot of them probably could be dungeons at some point.

    i do like the idea of content that is without time lines and restrictions, i always hated how everything was only twice a week in ffxi.
    (3)
    Last edited by weeble; 07-21-2011 at 05:42 PM.

  6. #406
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    All I can say is... do I wear my armor, or do I wear my lalafel swimsuit when the time comes?
    (2)

  7. #407
    Player
    Dread's Avatar
    Join Date
    Jun 2011
    Location
    The Bloodsands
    Posts
    48
    Character
    Vyrik Dreadheart
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    All I can say is... do I wear my armor, or do I wear my lalafel swimsuit when the time comes?
    Swimsuit, definitely.
    (2)

  8. #408
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Gotta look sexy for those cutscenes in the dungeons.
    (3)

  9. #409
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I'm reserving judgement on this until we know exactly how this is going to work. We still don't know how bad the drop rate is going to be or whether we have to collect tokens/items inside the dungeon in order to spawn bosses for possible drops etc.

    Although my first reaction when I saw there was only a 5 minute timer on re-entering was- "What! You got to be kidding, that's rubbish" I realise that was probably more with my FFXI head on.
    I played FFXI for 5 years and in that time of course got used to the fact that a lot of content (Salvage due to Assault points, Dynamis due to the 3 day cool-down, Limbus with the same 2-3 day cool-down; I haven't played since October so can't remember exactly how many days before you could re-enter) was only accessible a couple of times a week. This meant obtaining gear was often a long, hard slog.

    Although I enjoyed that at the time, as I did not know anything else (!) and the sense of achievement was pretty great at the end... I thought to myself that after 4 years of doing "endgame" like that I personally don't really want a complete repeat of that. Endgame in FFXI (Dynamis, Einherjar, Salvage, Sky, Sea etc) for me and the LS I was signed up to became like a second job.... I'm too old and busy for that nowadays! ^^

    I don't mind some dungeons, areas or bosses being like this of course (if such balancing is seen to be required/necessary). Of course then, as in FFXI, I will accept the fact that the content for these will require more committment, time etc. But, I am sort of glad that the first bits of content being put into the game are open and free to all to do as often as they like. Lets face it, we've spent enough time waiting for something to do other than leves, crafting, a few quests for poor rewards and kill a few NMs.

    People that are online a lot are going to spam it of course, the same that "hardcore" Linkshells constantly farmed Sky or Sea or whatever for pop items to spam NM pops in these areas. So they'll get the gear before I do... do I care? Nope. So they will have nothing to do sooner than I will! I will get the gear eventually, and having fun and something interesting to do is personally for me the most valuable thing in an MMO (gear is nice, but if I don't have fun doing the event/requisite for it then why do I want to torture myself when I get home after 8 hours in the office?). Besides, people with this mindset will always end up spending a huge amount of time in order to be the "first" to gain the gear. I don't think anything can really change that.

    Again, it could turn out that we need to farm drops (coins, tokens, credits whatever) inside these dungeons before we can even attain gear drops or pop bosses. I just want to try it out and then decide if I think the system is flawed or not.
    (3)

  10. #410
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Wow 41 pages and still counting of people whining over freedom to choose how and when they enter dungeons? lmao This is the best recent quote so far

    Quote Originally Posted by Katie View Post
    You guys are so silly.

    Just because the dungeons reset every 5 min doesnt mean you have to play them every 5 min.

    If your worried about blowing through them in a day then... Limit yourself!!! Why does mommy dev team have to restrain you!

    Play how you want. Blow through it in a day? Go for it. Take your time and enjoy milking it? Go for it. Stop crying.
    Plus I just gotta say it again... who cares if other people get their gear faster? (Maybe mind your business and do what you need or want to do?!) And why penalize the player if there is not enough content to go around? Such a contradiction and a$$ backwards. Just Glad Yoshi is all about freedom and less about hand holding so that everyone can "play the way they want"!

    Tons of scenario's listed already as to why it's much more beneficial as well, go look rather than using the illogical overused 'excuses' (Cause they aren't reasons that's for sure >.<) such as "Other people/myself will Blow through content too fast" or "I have to do them back to back since they allow me too!" or "Mister John Doe who isn't my friend and has no relation got all his gear first which doesn't effect me in any way! That's not fair! Now I NEED to go run the dungeon" ... Anyways done now, it can't be explained any simpler lol Some people in here though are beyond logic and rationalization.

    See ya in 1.18, Ta-Ta :P
    (3)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

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