If they take an hour. Why not.
If they take an hour. Why not.
Finally some info in a language I speak! ^^ I mean I thank the efforts of translators but the french forums was usually just regurgitated english info :/ The JP to english translators were getting all the glory lol
Really!? Because of a single time limit? Then why the hell are you officially here?
...wait just a sec...who let you back in the house?
Last edited by Emdub; 07-21-2011 at 12:31 PM. Reason: Removed previously deleted comment from quote
On the French forums it was said that these dungeons are not exactly the same every time you enter. It was in an interview with Yoshi I believe. The dungeons are not enter and defeat end boss to get loot, it's supposed to be a different experience.
edit:
Third question: One of the new challenges that adventurers can tackle are dungeons. What kind of dangers will we confront in these new environments?
One part of the approaching menace against Eorzea will soon be revealed! In light of this, two new dungeons will demand both courage and wisdom to accomplish. These are not simple dungeons that can be finished by defeating the boss. Furthermore (therefore?), they will be created in such a way that there will still be content to see after a first visit, so that adventurers won't complete them so easily. In Eorzea, new adventures are awaiting those ready to participate! We hope these new endeavors will please you.
^^ This is what I had translated, can't find the original thread now??!
Last edited by Cendres; 07-21-2011 at 10:45 AM.
So if they take an hour to complete. 5mins bathroom break. Back in. 3~4 runs a night...
Errrr. I'm seriously expecting a salvage type system, one thats kinder. But one that still gives the devs sometime to pump out more content.
I seriously hope they aren't dumb enough to let us rape their "content" in a week.
Cant wait to start working on these dungeonsIf it's half as fun as nyzul was I am sold. 5 more ranks~!
Retired FFXI character: Ranok of Sylph
People complained about the limit on levequests being too strict
People complained about the limit on sp per week being too strict
People STILL complain about the accessory limit being too strict
NOW, those SAME FREAKING PEOPLE are complaining because the limit on the dungeons isn't strict enough.
MAKE UP YOUR MINDS! (╯°□°)╯︵ ┻━┻
Healer strike is ridiculously foolish and accomplishes nothing
Blah blah blah blah blah blah.
Maybe it takes you 1 week to complete the content because you spend every moment of your free time playing, but for the rest of us who have work, lives, ambitions, talents, friends, and other hobbies, well, it won't. Promise.
And anyway, I'd rather repeat dungeon crawls over and over than leves. Wouldn't you? Or will nothing satisfy you except your precious FFXI?
On another note, I find your snobbery to be unattractive and superlatively lame. Find something more elevated to snob about, like wine or culture. As far as the whole WoW/FFXIV debate goes...ugh. Again? Creating a game to be easily playable and less restrictive doesn't make it a shitty game; quite the contrary. And before you start on about how all of the confounding rules and regulations of a grind-fest MMO make it a more complex game, stop. Think. Is chess complicated? No. It's easy to learn, but it's difficult to master--in other words, it's complex. Unlike FFXIV in its current state. Frankly, I'm glad FFXIV is going more user friendly. For a while there, it was about as complex and rewarding as Maplestory. But more complicated.
Last edited by Cidolphus; 07-21-2011 at 12:49 PM.
O.o wow lol this was Richard's butthole before: (), this is Richard's butthole now: ( )Blah blah blah blah blah blah.
Maybe it takes you 1 week to complete the content because you spend every moment of your free time playing, but for the rest of us who have work, lives, ambitions, talents, friends, and other hobbies, well, it won't. Promise.
And anyway, I'd rather repeat dungeon crawls over and over than leves. Wouldn't you? Or will nothing satisfy you except your precious FFXI?
On another note, I find your snobbery to be unattractive and superlatively lame. Find something more elevated to snob about, like wine or culture. As far as the whole WoW/FFXIV debate goes...ugh. Again? Creating a game to be easily playable and less restrictive doesn't make it a shitty game; quite the contrary. And before you start on about how all of the confounding rules and regulations of a grind-fest MMO make it a more complex game, stop. Think. Is chess complicated? No. It's easy to learn, but it's difficult to master--in other words, it's complex. Unlike FFXIV in its current state. Frankly, I'm glad FFXIV is going more user friendly. For a while there, it was about as complex and rewarding as Maplestory. But more complicated.
Last edited by Dubont; 07-21-2011 at 01:13 PM.
Healer strike is ridiculously foolish and accomplishes nothing
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