Quote Originally Posted by Betelgeuzah View Post
Casuals are casual for a reason. They get bored easily, they have no patience to go to an instance time and time again and get little out of it because the content is balanced for hardcore population.

The hardcore, on the other hand, is less likely to quit because he always has goals to aim for, even if they're locked out. He is much more serious about the game, beyond the point of quitting because he is bored. He might complain, but he will put up with it. He is more likely to get addicted too.

Guess who is easier to keep playing? The moody casual who has no obligations, or the sirius business-HC that will make up stuff to do if forced to, instead of quitting?

It's an easy choice, and unfortunately not the choice you would hope for.



Considering the estimated lifetime of the game, yes, a short-term F2P.
Your definition of casual and SE & Yoshida's definition of casual are different.

Casual means having the flexibility to play how you want to play, when you want to play. As in "laid back" or "easy going" instead of balls to the walls, you must do this every instance you can in order to get ahead first and foremost. Content on short cooldowns is casual friendly. Here's an example:

Player A can only play Sat Sun Mon from 8-10pm. The rest of the week he's [insert whatever that results in busy].
Is it better for him to be able to play 6 dungeons over 3 days? or 3 dungeons over the 3 days?
or hell 1 dungeon if it's Dynamis.

Of course "hardcore" (by your definition) benefit most. No one ever implied they wouldn't, but the content isn't casual vs hardcore - hardcore will ALWAYS get more as they invest more time. However, barring hardcore (with timers) also bars casuals. So where a hardcore could go 1/day 7/week, the casual could only do 3/week no matter what forever.

Your argument is irrelevant really. It's casual friendly, but of course hardcore will benefit if not finish it entirely in a matter of weeks. Why anyone would think otherwise is difficult to understand.