Thank you! /bowWhat you guys want is something that will limit the amount of successes that players have so that the dungeon rewards don't flood the world so soon.
All other things being equal, I'd prefer this limitation to be most strong due to the influence of dungeon difficulty, not an access limiter.
That way, your rewards are more directly correlated to your actual skill in the game, not how much time you can spend.
This is why I'd be in favor of level caps on dungeons rather than really long re-entry time limits.
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