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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    What you guys want is something that will limit the amount of successes that players have so that the dungeon rewards don't flood the world so soon.

    All other things being equal, I'd prefer this limitation to be most strong due to the influence of dungeon difficulty, not an access limiter.

    That way, your rewards are more directly correlated to your actual skill in the game, not how much time you can spend.

    This is why I'd be in favor of level caps on dungeons rather than really long re-entry time limits.
    (5)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #2
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    What you guys want is something that will limit the amount of successes that players have so that the dungeon rewards don't flood the world so soon.

    All other things being equal, I'd prefer this limitation to be most strong due to the influence of dungeon difficulty, not an access limiter.

    That way, your rewards are more directly correlated to your actual skill in the game, not how much time you can spend.

    This is why I'd be in favor of level caps on dungeons rather than really long re-entry time limits.
    Thank you! /bow
    (1)

  3. #3
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    Thank you! /bow
    Does that mean you're in favor of level caps now? lol

    And to be more clear, I actually think that 5 minutes is a bit too fast*, but I'm gonna roll with it regardless since this is still a testing phase after all. Who knows, it may actually work out in the end, we'll just have to see how this plays out.

    *While 5 minutes is probably too fast, in my opinion, a one week cooldown is just ridiculous. A reasonable reentry time limit coupled with a reasonable consumable cost (gil, quest item, beastcoins, etc) would be the best solution, as far as theorycrafting is concerned.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #4
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Does that mean you're in favor of level caps now? lol

    And to be more clear, I actually think that 5 minutes is a bit too fast*, but I'm gonna roll with it regardless since this is still a testing phase after all. Who knows, it may actually work out in the end, we'll just have to see how this plays out.

    *While 5 minutes is probably too fast, in my opinion, a one week cooldown is just ridiculous. A reasonable reentry time limit coupled with a reasonable consumable cost (gil, quest item, beastcoins, etc) would be the best solution, as far as theorycrafting is concerned.
    Not really! But that doesn't mean we can't support one another when our opinions align! I am a stubborn, argumentative person at heart, but I have always said, I will run content in any way, shape, or form that it is put out. That doesn't mean that I am not going to express myself ^^
    (0)