I'm a casual player because I have a full time job and family members to care for, not because I'm impatient.
If anyone is impatient, it's the hardcore population with their "MUST GET ALL UBER GEARZ NOW CAN'T STOP PLAYING TIL I'M 1337" mentality.

Seems that the term "casual" has changed in the past few years. And to this day, I think we need another term: "core players".
A casual player would be the one that only plays one or two days a week. And yes, he or she will get bored easily. The same term can be applied to those who don't own a dedicated PC or console to play. Flash games, FB games, etc..
The core player is like you, Eekiki. Or me. We enjoy the game, but might not have all day long to play. We also don't fall into the "l33t" mentality you mentioned.
And lastly, the hardcore gamer. Which in reality hasn't changed that much - or at all.
~~ As for the actual topic.
I have to wonder...the only logical reason I have read is about the loot/drop rate. That by having a cooldown period, the drop rate would be higher. But at the same time, isn't this making the game easier in other aspects? I've always seen rare and expensive drops as that....rare. And I think the more "powerful" the drop is, the more time we have to spend killing that mob until we get it.
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