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  1. #11
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Amineri View Post
    Now for the flip side
    There are positive things to be said about timers. People who run theme parks deliberately pace access to rides for a variety of reasons. One, it paces people, and is more cost-effective. But on a more positive note, waiting can actually enhance the experience, by creating a sense of anticipation.

    Most roller coaster rides (that I've seen) pace the lines to be around a half hour to an hour. They usually have energetic music playing, and you can see the coaster and hear the people screaming. It helps set the mood for the people that are going to experience it. Something along these lines could help extend the pacing, create excitement, and enhance satisfaction. Actually implementing it like this ... pretty damned hard.
    ~~> Waiting to access content can increase anticipation, so a timer could add value.
    The best day I ever had at Disney World, was when my wife and I were there with a couple buddies halfway between Thanksgiving and Christmas. There were no lines, no waits. They literally ran rides when we boarded the front car. That was hands down, the best day I have ever spent in an amusement park. If we wanted to go again, we went again. If we wanted to do something differnt, we ran over there and did something else fun.

    Lesson: this game just needs enough fun content, that everybody is standing around when they log in going...OMG...there's so many cool things to do. What should we do first?!?! Then do that and do more and more and more, all different, fun and exciting.
    (1)
    Last edited by Naylia; 07-21-2011 at 04:15 AM.