Quote Originally Posted by Betelgeuzah View Post
Let me wrap this up for you:

Lockout timers enable the devs to increase the drop rate WITHOUT the hardcore population clearing the content faster than the casuals.

The drop rate can be as high as the lockout time is long. If you can do an instance once a week instead of once a day, drop rates can be sevenfold as well. Nobody is getting stuff done any faster, but those with less time to play benefit more from the time they put in.

It's not rocket science.
So lets make the Hardcore players play like casual players. Wow. Stunning that this makes logical sense to ANYONE. CASUALS are casual for a reason. They don't have the time to run a dungeon 5 times in one night because they don't play 5 hours at a time, or even 5 consecutive nights a week. THEY ARE GOING TO GET GEAR SLOWER BECAUSE THEY PLAY LESS NOT BECAUSE OF LOCKOUT TIMERS.

It's amazing when logic actually makes sense, right?