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  1. #1
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Durti Monkeytoe
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    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    "Hardcore players are limited because they get to do the content over and over again in a much faster succession than the casual players"?

    Your points make absolutely no sense. Hardcores benefit, casuals lose.
    And casuals would benefit more from a lock-out timer. Yeah that make LOADS more sense. Thanks for clearing that up.
    (0)

  2. #2
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
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    Arcanist Lv 82
    Quote Originally Posted by DurtiMonkeyToe View Post
    And casuals would benefit more from a lock-out timer. Yeah that make LOADS more sense. Thanks for clearing that up.
    Let me wrap this up for you:

    Lockout timers enable the devs to increase the drop rate WITHOUT the hardcore population clearing the content faster than the casuals.

    The drop rate can be as high as the lockout time is long. If you can do an instance once a week instead of once a day, drop rates can be sevenfold as well. Nobody is getting stuff done any faster, but those with less time to play benefit more from the time they put in.

    It's not rocket science.
    (1)

  3. #3
    Player
    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    Let me wrap this up for you:

    Lockout timers enable the devs to increase the drop rate WITHOUT the hardcore population clearing the content faster than the casuals.

    The drop rate can be as high as the lockout time is long. If you can do an instance once a week instead of once a day, drop rates can be sevenfold as well. Nobody is getting stuff done any faster, but those with less time to play benefit more from the time they put in.

    It's not rocket science.
    So lets make the Hardcore players play like casual players. Wow. Stunning that this makes logical sense to ANYONE. CASUALS are casual for a reason. They don't have the time to run a dungeon 5 times in one night because they don't play 5 hours at a time, or even 5 consecutive nights a week. THEY ARE GOING TO GET GEAR SLOWER BECAUSE THEY PLAY LESS NOT BECAUSE OF LOCKOUT TIMERS.

    It's amazing when logic actually makes sense, right?
    (1)

  4. #4
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by DurtiMonkeyToe View Post
    So lets make the Hardcore players play like casual players. Wow. Stunning that this makes logical sense to ANYONE. CASUALS are casual for a reason. They don't have the time to run a dungeon 5 times in one night because they don't play 5 hours at a time, or even 5 consecutive nights a week. THEY ARE GOING TO GET GEAR SLOWER BECAUSE THEY PLAY LESS NOT BECAUSE OF LOCKOUT TIMERS.
    Casuals are casual for a reason. They get bored easily, they have no patience to go to an instance time and time again and get little out of it because the content is balanced for hardcore population.

    The hardcore, on the other hand, is less likely to quit because he always has goals to aim for, even if they're locked out. He is much more serious about the game, beyond the point of quitting because he is bored. He might complain, but he will put up with it. He is more likely to get addicted too.

    Guess who is easier to keep playing? The moody casual who has no obligations, or the sirius business-HC that will make up stuff to do if forced to, instead of quitting?

    It's an easy choice, and unfortunately not the choice you would hope for.

    Short term f2p ? dont make me laugh.
    Considering the estimated lifetime of the game, yes, a short-term F2P.
    (0)

  5. #5
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Casuals are casual for a reason. They get bored easily, they have no patience to go to an instance time and time again and get little out of it because the content is balanced for hardcore population.
    See now I disagree with that definition of Casual. I would consider myself casual only because of my mentality and play time restrictions on some days. I can't consider myself hardcore because I'm not constantly striving to be the absolute best as fast as possible. Also I can't play 12 hours a day when I have work/college. Thus I would consider myself casual. However that being said I have every intent to play the shit out of those dungeons until I have all the items I need and as long as people in my Linkshell desire to keep going in.
    (0)

  6. #6
    Player
    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Arcell View Post
    See now I disagree with that definition of Casual. I would consider myself casual only because of my mentality and play time restrictions on some days. I can't consider myself hardcore because I'm not constantly striving to be the absolute best as fast as possible. Also I can't play 12 hours a day when I have work/college. Thus I would consider myself casual. However that being said I have every intent to play the shit out of those dungeons until I have all the items I need and as long as people in my Linkshell desire to keep going in.
    Don't you know you are arguing with someone who already has ALL the answers?
    (1)

  7. #7
    Player Eekiki's Avatar
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    Mar 2011
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    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Casuals are casual for a reason. They get bored easily, they have no patience to go to an instance time and time again and get little out of it because the content is balanced for hardcore population.
    I'm a casual player because I have a full time job and family members to care for, not because I'm impatient.

    If anyone is impatient, it's the hardcore population with their "MUST GET ALL UBER GEARZ NOW CAN'T STOP PLAYING TIL I'M 1337" mentality.
    (3)

  8. #8
    Player
    Kaizlu's Avatar
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    Jun 2011
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    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eekiki View Post
    I'm a casual player because I have a full time job and family members to care for, not because I'm impatient.

    If anyone is impatient, it's the hardcore population with their "MUST GET ALL UBER GEARZ NOW CAN'T STOP PLAYING TIL I'M 1337" mentality.
    Seems that the term "casual" has changed in the past few years. And to this day, I think we need another term: "core players".

    A casual player would be the one that only plays one or two days a week. And yes, he or she will get bored easily. The same term can be applied to those who don't own a dedicated PC or console to play. Flash games, FB games, etc..

    The core player is like you, Eekiki. Or me. We enjoy the game, but might not have all day long to play. We also don't fall into the "l33t" mentality you mentioned.

    And lastly, the hardcore gamer. Which in reality hasn't changed that much - or at all.

    ~~ As for the actual topic.

    I have to wonder...the only logical reason I have read is about the loot/drop rate. That by having a cooldown period, the drop rate would be higher. But at the same time, isn't this making the game easier in other aspects? I've always seen rare and expensive drops as that....rare. And I think the more "powerful" the drop is, the more time we have to spend killing that mob until we get it.
    (0)

  9. #9
    Player
    Shai's Avatar
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    Mar 2011
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    Hawaii
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    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Casuals are casual for a reason. They get bored easily, they have no patience to go to an instance time and time again and get little out of it because the content is balanced for hardcore population.

    The hardcore, on the other hand, is less likely to quit because he always has goals to aim for, even if they're locked out. He is much more serious about the game, beyond the point of quitting because he is bored. He might complain, but he will put up with it. He is more likely to get addicted too.

    Guess who is easier to keep playing? The moody casual who has no obligations, or the sirius business-HC that will make up stuff to do if forced to, instead of quitting?

    It's an easy choice, and unfortunately not the choice you would hope for.



    Considering the estimated lifetime of the game, yes, a short-term F2P.
    Your definition of casual and SE & Yoshida's definition of casual are different.

    Casual means having the flexibility to play how you want to play, when you want to play. As in "laid back" or "easy going" instead of balls to the walls, you must do this every instance you can in order to get ahead first and foremost. Content on short cooldowns is casual friendly. Here's an example:

    Player A can only play Sat Sun Mon from 8-10pm. The rest of the week he's [insert whatever that results in busy].
    Is it better for him to be able to play 6 dungeons over 3 days? or 3 dungeons over the 3 days?
    or hell 1 dungeon if it's Dynamis.

    Of course "hardcore" (by your definition) benefit most. No one ever implied they wouldn't, but the content isn't casual vs hardcore - hardcore will ALWAYS get more as they invest more time. However, barring hardcore (with timers) also bars casuals. So where a hardcore could go 1/day 7/week, the casual could only do 3/week no matter what forever.

    Your argument is irrelevant really. It's casual friendly, but of course hardcore will benefit if not finish it entirely in a matter of weeks. Why anyone would think otherwise is difficult to understand.
    (3)