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  1. #261
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Tigercub View Post
    Every day this forum more closely resembles a bunch of toddlers in a sandpit. "Kingdom kindergarten".
    Giving an opinion in threads like these is akin to shoving your hand into a blender no matter which side you're taking.
    . . . think I'll go outside =/
    It's too hot right now, but you're right... Threads like these really should just be read once and left to be buried. Everyone is an Opinion (get it?) and will share it as if it will change anything.

    lol @ people taking this so seriously
    (0)

  2. #262
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    Except when the company's profits are at stake. That's no discrimination; that's plain ol' business.
    I think we are way past that point.F2P shows.Now we need REPUTATION and a Bigger COMMUNITY. If they are thinking bout profits right now, then there is no hope.

    Keep in mind i completly agree they should have a target audience, but not that way.
    They all pay the same at the end of the month .This is like having a surplus on drop rate. away with it.
    (0)
    Last edited by Zkieve; 07-21-2011 at 03:30 AM.

  3. #263
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    No matter what the content addition is it won't last months for people who are already at endgame. Of course people will go through it fast when it's one of the only things they haven't done yet. What people seem to be forgetting is what it means to new players. Dungeons are a great content addition, timer or not. Each addition gives new players another thing to look forward to doing. Over time that list just keeps getting longer and longer and they can't clear it faster than the devs can put it out. We can clear it that fast because it's all we have to do.

    5 minutes is pretty insignificant but I don't really care either way. In Aion we had half hour lock out timers for some dungeons and it made little difference too. They also had 18 hour lockouts for certain dungeons and it was just more annoying than anything. Timers do limit how people want to play by telling them they can't go back into the dungeon yet. The people who have all the time in the world will still finish the content faster than the people with more real life obligations.
    (1)

  4. #264
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    children, children.. why fight, its not like this will be the only 2 dungeons we'll ever have, or the only optional content we'll have at "endgame"

    To the guy that said he can do 280 runs a week w/e. Is that something to be proud of? lol
    (0)

  5. #265
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    If Yoshida wanted to make the dungeons truly free for players to play exactly how they wanted they shouldn't have made instances. And if the entrance requirement is five minutes why are they instances anyways. Seems silly.

    I think it's worth noting that this isn't end game content. End game content is what will last. Whether this was intended to be or not this will not last. They'll make something else like companies to fill players time.
    (0)
    You don't need a reason to help someone~

  6. #266
    Player

    Join Date
    Mar 2011
    Posts
    37
    Speaking as a hardcore player this 5 minute cool down makes me sad inside. Granted I'm pretty much out of things to do that I want to do. I was first on server to hit all 50's DoW/M. I finished all the side quests. I hate DoH and I've been casually playing DoL to kill the time. You'd think being able to enter the dungeons so often would make me happy to kill time with but it does not. Whats going to happen and I know it's been stated before is that we're going to enter the dungeons, rape them repeatedly like a drunk chick at a frat party and then be done with it. I can't use a dungeon for SP because there's nothing left to rank up. Unless the fight is really hard and fun at the end then once my team gets their drops I see no reason to go back inside. This means I'm just going to end up back in town AFK watching movies until 1.19 comes out. It just seems to me that they (SE/The dev team) is pandering TOO much to the casual player. You see, the hardcore player is spending too much time actually PLAYING and PROGRESSING to troll forums and spout out stupid ideas and opinions that then fill their (SE/The Devs) heads with these ideas that end up being horrible. 5 minute cool down?!?! Seriously?! C'mon SE! You're the people that created the most fun and challenging MMO I've ever played. With the creation of this game I had really high hopes which eventually came crashing to the ground once this game was released. Most of the people that are still playing this game are NOT casual players. The hardcore people have laid in wait reducing themselves to what should basically be called a casualcore player. The fatigue system complaints are a joke. Fatigue obviously didn't slow me down and I know I'm not the only one. I just happened to be first but there has been plenty to follow since. It's time to cater a little to the hardcore player Yoshi!!! You have a ton of other MMO's breathing down your necks about to come out swingin. This is not the time to take it easy. You need to give us content to distract or take time away from those other games because if you don't these other games will take it away from this in a heartbeat.
    (4)

  7. #267
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    DCUO is a prime example of how making everything too easy that everyone, even joe casual 1 hour a day, will finish things too quickly. The game died within months.

    Whether you want to argue if this is endgame or not is semantics. This WILL be endgame for however long it takes to put something new out. When players finish things too quickly it means they stop playing your game. If you don't balance it to where the player keeps reaching for that carrot on a stick, your game will die. It's how MMO's have operated for over a decade, WoW included.

    Reserving judgement until I see the dungeons themselves, but it's not looking good from an outside looking in perspective.
    (1)

  8. #268
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    I've read about half the comments here, and there's no way I'm reading the other half... I'll turn into a turtle if I do :X

    There are so many things that no one is considering. Like, how the dungeon is going to be laid out. I'm not saying anything as fact, but rather as speculation, which is what EVERYONE should be done.

    We don't even know the layout inside either dungeon aside from what is shown on screen. Dungeons might become our new way to gain SP. For instance, there could possibly be a path you can take that's meant for grinding from 45-50 in the Rank 50 dungeon, or in the rank 30 dungeon there may be a spot that's good for grinding from rank 25-35 or so, just as an example. Again, before anyone flames on this, I'm speculating possibilities, nothing more, nothing less.

    Then, there may possibly be mini bosses in a different path that you can only take once per run, or there may be NM's throughout the dungeon that aren't always up and have horrible drop rates.

    And of course, the dungeon could actually be VERY hard and VERY frustrating to the average player, making all or any of the above extremely time consuming.

    Either way, my point is, although I understand the communities concern about the 5 minute wait that was announced on the French forums (though if you re-read, he seemed somewhat unsure about the timer... not that I'm doubting his information), and I know saying what I have said, and anything else I said, won't stop the flaming, I just want to say; the update is only a day away. At least give it a chance before raging all over the new content and every little aspect about it. We all live through experience, and our biggest mistakes and our biggest disappointments come through a lack of experience.

  9. #269
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by DurtiMonkeyToe View Post
    1. Casual players will be limited by their need to find a group to participate in and 2. Hardcore players will be limited by Hardcore shells that need to repeat content over and over again.

    In Theory, the two should balance out.
    "Hardcore players are limited because they get to do the content over and over again in a much faster succession than the casual players"?...and as such get what they want faster.

    Your points make absolutely no sense. Hardcores benefit, casuals lose.

    I think we are way past that point.
    "We are way past trying to make profit"?

    Then why is the company investing in the development of the game?

    they'll do what's necessary to break even and profit on this game. If that means short-term F2P status while working on making the game profitable, so be it.

    They aren't a damn charity. I can't believe this needs to be explained.
    (0)
    Last edited by Betelgeuzah; 07-21-2011 at 03:43 AM.

  10. #270
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Madruk View Post
    DCUO is a prime example of how making everything too easy that everyone, even joe casual 1 hour a day, will finish things too quickly. The game died within months.

    Whether you want to argue if this is endgame or not is semantics. This WILL be endgame for however long it takes to put something new out. When players finish things too quickly it means they stop playing your game. If you don't balance it to where the player keeps reaching for that carrot on a stick, your game will die. It's how MMO's have operated for over a decade, WoW included.

    Reserving judgement until I see the dungeons themselves, but it's not looking good from an outside looking in perspective.
    Sorry, I don't conform to your definitions.
    (0)

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