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  1. #241
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by DurtiMonkeyToe View Post
    Which is what I said. They want a timer put on the dungeons to make it last longer. How this makes them "better" is beyond me. You are FORCING people to wait just for the sake of making them wait. It seems like a ridiculous argument to me. Basically they are saying that it is SE's responsibility to make sure they don't blow through content faster than it is being put out.

    All I can do is /shrug. Some people need boundaries set for them by other people, others set their own boundaries. It's called maturity.
    Is just a different point of view , if there was TONS of thins to do , nobody would care .They care because they dont want to be bored and look forward to something to do.but like i said if this instances are crap like the NMs were , then we waited 1 year for nothing.re-entrance timer is unimportant.
    (0)

  2. #242
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    So hardcore will get their stuff 1/2 too fast as before, get bored and quit, while the casuals take 1/2 too long to get their stuff, get bored and quit.

    Yay for the middleground!
    Dont claim then you want casual and hardcore to be able to access the same content and then say hardcore should have low drop rates. orz.Thats just plain discrimination !

    Time and effort should be always relative to rewards. But never over good gameplay.
    (0)

  3. #243
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.

    Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
    The hardcore have waited almost a year for challenging content.

    I'm usually for (or rather indifferent) about long respawn/timers, but due to the fact that this content is limited to only 8 people this is good for linkshells in my opinion. It is something to do, one of the few things for people to do at 50, it is still not enough of course but we just have to hope that much more is coming. I don't think putting a timer on it would really extend the life of current "endgame" content that much simply because people who have nothing else to do will still only log in only to do it when their timer is up; and then we have the whole guildleve reset fiasco all over again.

    A player base that only logs on when timers reset is the enemy of people who rely on others to make playing an MMO more enjoyable.
    (0)

  4. #244
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    IMO they should add a 1 hr wait timer, so if you're doing a run with your ls, when finishing the dungeon you can go kill some NM's before you can enter again, dungeon content will last a little longer and you'll be doing something different in every run.

    Not all Linkshells have the time to be 24hrs on, in my case we have like a 3-4 hours events 2 times per week its fairly enough to get 1.19 before we can finish 1.18 content
    (0)

  5. #245
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I don't really see what's the big deal. it's not making the dungeons shorter or anything. If it take 20 runs at 1 hour each to get the items you want, you'll spend 20hours in the dungeons. Be it in 1 day or 1 month, it'll still be 20 hours. The hours in dungeons and doing something else is still the same.

    It's as if I was comparing 2 games that were about 40 hours long, first one finished in 2 week during the summer when i have more free time and the second one finish in 2 month during school. I won't be thinking that the first one was way too short, only 1 week worth of playtime while the second one was a way better purchase, 2 months of playtime. In the end they both took about the same time.
    (5)

  6. #246
    Player

    Join Date
    Jun 2011
    Location
    Ul'duh
    Posts
    356
    I see it as a challenging grind party. You get a party together like you would in FFXI. Then you go in the instance, and clear it. Hopefully you can chain the mobs, and hopefully the EXP is good. Once you finish, members might leave, so you replace them, and go again.

    I'm going to grind this baby to 50!
    (0)


    KissesLinkshell of Gysahl
    www.KissesLS.net

  7. #247
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    It's not speculation that a part of the playerbase SE wants to keep will make good use of the 5min cooldown while others are the opposite.

    It doesn't matter what X (how long it takes to clear the content) is. What matters is how long the devs intend the content to last, and how hardcore population will take less than that time to finish it, and the opposite for casuals. Two hours, a week, a month, 3 months... Whatever.
    It is PURE speculation until the content is out and the community knows what we are looking at.

    In theory, it should take everyone the same amount of time to get everything they want from the dungeons and I don't see this content becoming obsolete until we hit the 1 month or greater mark.
    (0)

  8. #248
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DurtiMonkeyToe View Post
    The issue with your example is not the timer, its the fact that you are running mid-level content on a r50 class. This has nothing to do with the current argument.

    What the other side of the fence is saying is: Their has to be a 36 hour timer on the dungeons to make it an accomplishment. I'm sorry, this is bullshit. It doesn't matter if I accomplish it in one weekend or 1 month, the ACCOMPLISHMENT is the EXACT same. The only thing adding a timer to the dungeons is going to accomplish is the FORCED dragging out of content.

    The basic argument is "Put a timer on it to make the content last longer." This is artificial, archaic, and just down right dull.
    Hi Durti,

    Huh? Did you read my 2nd post? (I'm not trying to be antagonistic here, but here's what I said):

    I've also helped groups of ~Rank 25 - 34s try and get their R30 NM Gear over the past few months (on my own R30 Class), and for those people? They thanked me and felt happy, but it wasn't anything special.

    As soon as they realized that even though we didn't get the drop, but we can retry in a few minutes and try again until we got it, they could all spare ~30 minutes to 1 hour (i.e., repeatedly try those NMs a few times in our group) and eventually get their drop and be done.

    (and then go back to doing Guildleves again.)
    And I agree with you: I'm *not* asking for a 36 Hour Timer either. (I think that's ridiculous.)

    Ultimately, is "5 minutes" (almost non-existent) ideal? is it 1 hour? I think everyone has their internal limit for what an "acceptable" cooldown is for repeating content.

    I think the freedom of just "Go and do [XYZ] whenever you want, however you want" is admirable. But I think that also works best only if we have enough content to suffice, right?

    One can argue that, "Well, it's the hardcores' fault for rushing through the content! Your loss! LOL!" But at the same time, a balanced game should have enough engaging content to cater to a spectrum of players right?

    The same open-mindedness for "total freedom in a game to do / repeat whatever you want, whenever you want" should apply for granting enough enjoyable experience for not only 1 market segment (casual only).

    There is something to be said for Rarity of something; to have to earn something whether its through skills only (super tactical, strategic fight that requires many players repeated tries to figure out (GREAT!)), or also rarity of occurrence. If every single eventual NM / HNM in this game is on a 1 Minute Cooldown / Respawn (and will always be up), so all players can just fight them over and over, does that diminish the experience?

    I think even right now with the R60 NMs (like Uraeus, Great Buffalo), you know they're going to be there every ~20 minutes (their in-game window), and it's great that everyone can get their drops, but they certainly feel like a common monster wandering the world. When you go gathering in Coerthas, seeing Uraeus up is no big deal.

    Freedom is great; and maybe Rarity (Time) no longer needs to be a factor, but I can sense a loss even with a 20 minute timer on something like Uraeus or Great Buffalo (you see it all the time, and it's no longer special / needed).
    (0)

  9. #249
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zkieve View Post
    Is just a different point of view , if there was TONS of thins to do , nobody would care .They care because they dont want to be bored and look forward to something to do.but like i said if this instances are crap like the NMs were , then we waited 1 year for nothing.re-entrance timer is unimportant.
    I'm not arguing the point that is what is on the inside that counts, I'm just saying that a timer is unnecessary.
    (1)

  10. #250
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by DurtiMonkeyToe View Post
    I'm not arguing the point that is what is on the inside that counts, I'm just saying that a timer is unnecessary.
    for players yes, for SE, well i hope they have a lot of shit incoming or we gonna be at square one all over again soon =).
    Hopefully this will be the case, personally? idc bout dungeon , i care bout battle changes , optimization of how poorly the game runs and general basic rules of the game.+fun
    (0)

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