Quote Originally Posted by Chardrizard View Post
You get feeling of accomplishment by beating a difficult content, not by giving it a cooldown.

a content with cooldown and no challenge will not gives u sense of accomplishment.
Hi Chardrizard,

Good point. That is definitely the most important aspect: The *challenge* itself. If it's an interesting, engaging Boss and Dungeon, with tricks / puzzles and strategies... that'll be most important.

But I'd say the majority of NMs / HNMs in XI could be seen as a failure in that light *alone.* (i.e., just "tank and spank" as the saying goes.)

The other part of it was the rarity of finding / claiming that NM / HNM. If Valkurm Emperor or Nidhogg was on the same 5 Minute Cooldown that our Cactuar Jack is on, I think it'd diminish the experience somewhat. Again, I'm not asking for a repeat of FF XI's ridiculous 21 - 24 Hour Respawn / Cooldown Rates or the 72-Hour ones. But Rarity (in this case how common / repeatable something is in a time period) accounts for something I think.

Ultimately, you'd hope that every single NM, Dungeon, Raid we get faced with is unique, genuinely engaging and challenging, making you think and keeping you on your toes, but I don't think the FF XIV Team is aiming for that (as evidenced by the current "high level" NMs (like Great Buffalo, Uraeus) or the 20 New Mid-Level NMs (even when we killed them on our Rank 30s). They're pretty straightforward (unfortunately).

We'll find out soon enough. (I'm pulling for these Dungeons. Here's to hoping they're fun!