Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
This i would stop playing right away.Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
Drop rate should be equally , and personally ill dig with long cool downs but not with salvage type drop rate.
So hardcore will get their stuff 1/2 too fast as before, get bored and quit, while the casuals take 1/2 too long to get their stuff, get bored and quit.
Yay for the middleground!
It's not speculation that a part of the playerbase SE wants to keep will make good use of the 5min cooldown while others are the opposite.That is speculation. Most hardcore players got at least a month out of the top tier NMs. Some got longer.
It doesn't matter what X (how long it takes to clear the content) is. What matters is how long the devs intend the content to last, and how hardcore population will take less than that time to finish it, and the opposite for casuals. Two hours, a week, a month, 3 months... Whatever.
Last edited by Betelgeuzah; 07-21-2011 at 03:09 AM.
Dont claim then you want casual and hardcore to be able to access the same content and then say hardcore should have low drop rates. orz.Thats just plain discrimination !
Time and effort should be always relative to rewards. But never over good gameplay.
Except when the company's profits are at stake. That's no discrimination; that's plain ol' business.
This game isn't being worked on because of you.The hardcore have waited almost a year for challenging content.
So somehow no matter how many times you clear the dungeon (1 or 100) you'll always have everything you want as soon as others do.In theory, it should take everyone the same amount of time to get everything they want from the dungeons
Like I already said; leave your fantasies at the door. This is the final warning.
Please check the trollish attitude at the door. K?thxbai!
In THEORY, it should take people the same amount of time to get what they want. 1. Casual players will be limited by their need to find a group to participate in and 2. Hardcore players will be limited by Hardcore shells that need to repeat content over and over again.
In Theory, the two should balance out.
I think we are way past that point.F2P shows.Now we need REPUTATION and a Bigger COMMUNITY. If they are thinking bout profits right now, then there is no hope.
Keep in mind i completly agree they should have a target audience, but not that way.
They all pay the same at the end of the month .This is like having a surplus on drop rate. away with it.
Last edited by Zkieve; 07-21-2011 at 03:30 AM.
It is PURE speculation until the content is out and the community knows what we are looking at.It's not speculation that a part of the playerbase SE wants to keep will make good use of the 5min cooldown while others are the opposite.
It doesn't matter what X (how long it takes to clear the content) is. What matters is how long the devs intend the content to last, and how hardcore population will take less than that time to finish it, and the opposite for casuals. Two hours, a week, a month, 3 months... Whatever.
In theory, it should take everyone the same amount of time to get everything they want from the dungeons and I don't see this content becoming obsolete until we hit the 1 month or greater mark.
That is speculation. Most hardcore players got at least a month out of the top tier NMs. Some got longer.Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
Not only this, but Dungeons are not the only content being put in the game, just the most anticipated.
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