Quote Originally Posted by Kiara View Post
Hi Durti,

I'm presenting both sides of the case here.

The bottom line with those 20 Mid-Level NMs were that for many of the FF 14 population (since many were well over Rank 30), the sense of accomplishment was diminished.

I've also helped groups of ~Rank 25 - 34s try and get their R30 NM Gear over the past few months (on my own R30 Class), and for those people? They thanked me and felt happy, but it wasn't anything special.

As soon as they realized that even though we didn't get the drop, but we can retry in a few minutes and try again until we got it, they could all spare ~30 minutes to 1 hour (i.e., repeatedly try those NMs a few times in our group) and eventually get their drop and be done.

(and then go back to doing Guildleves again.)

At this point, all we can do is wait and see how the final implementation will turn out.
The issue with your example is not the timer, its the fact that you are running mid-level content on a r50 class. This has nothing to do with the current argument.

What the other side of the fence is saying is: Their has to be a 36 hour timer on the dungeons to make it an accomplishment. I'm sorry, this is bullshit. It doesn't matter if I accomplish it in one weekend or 1 month, the ACCOMPLISHMENT is the EXACT same. The only thing adding a timer to the dungeons is going to accomplish is the FORCED dragging out of content.

The basic argument is "Put a timer on it to make the content last longer." This is artificial, archaic, and just down right dull.