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  1. #1
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Kiara Silvermoon
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    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by DurtiMonkeyToe View Post
    Mid-level NMs weren't made for your r50 CON. They WERE created for the large population of players that didn't level past r25/r30 because there was nothing to do. And THESE players DO consider it an accomplishment. All the proof you need is riddled on youtube by many "MIDCORE" Linkshells who post videos of them defeating these NMs.
    Hi Durti,

    I'm presenting both sides of the case here.

    The bottom line with those 20 Mid-Level NMs were that for many of the FF 14 population (since many were well over Rank 30), the sense of accomplishment was diminished.

    I've also helped groups of ~Rank 25 - 34s try and get their R30 NM Gear over the past few months (on my own R30 Class), and for those people? They thanked me and felt happy, but it wasn't anything special.

    As soon as they realized that even though we didn't get the drop, but we can retry in a few minutes and try again until we got it, they could all spare ~30 minutes to 1 hour (i.e., repeatedly try those NMs a few times in our group) and eventually get their drop and be done.

    (and then go back to doing Guildleves again.)

    At this point, all we can do is wait and see how the final implementation will turn out.
    (1)

  2. #2
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Durti Monkeytoe
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    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Kiara View Post
    Hi Durti,

    I'm presenting both sides of the case here.

    The bottom line with those 20 Mid-Level NMs were that for many of the FF 14 population (since many were well over Rank 30), the sense of accomplishment was diminished.

    I've also helped groups of ~Rank 25 - 34s try and get their R30 NM Gear over the past few months (on my own R30 Class), and for those people? They thanked me and felt happy, but it wasn't anything special.

    As soon as they realized that even though we didn't get the drop, but we can retry in a few minutes and try again until we got it, they could all spare ~30 minutes to 1 hour (i.e., repeatedly try those NMs a few times in our group) and eventually get their drop and be done.

    (and then go back to doing Guildleves again.)

    At this point, all we can do is wait and see how the final implementation will turn out.
    The issue with your example is not the timer, its the fact that you are running mid-level content on a r50 class. This has nothing to do with the current argument.

    What the other side of the fence is saying is: Their has to be a 36 hour timer on the dungeons to make it an accomplishment. I'm sorry, this is bullshit. It doesn't matter if I accomplish it in one weekend or 1 month, the ACCOMPLISHMENT is the EXACT same. The only thing adding a timer to the dungeons is going to accomplish is the FORCED dragging out of content.

    The basic argument is "Put a timer on it to make the content last longer." This is artificial, archaic, and just down right dull.
    (2)

  3. #3
    Player
    Totobi's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    King Kato
    World
    Balmung
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    Lancer Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post

    What the other side of the fence is saying is: Their has to be a 36 hour timer on the dungeons to make it an accomplishment. I'm sorry, this is bullshit. It doesn't matter if I accomplish it in one weekend or 1 month, the ACCOMPLISHMENT is the EXACT same. The only thing adding a timer to the dungeons is going to accomplish is the FORCED dragging out of content.

    The basic argument is "Put a timer on it to make the content last longer." This is artificial, archaic, and just down right dull.
    QFT. Couldn't say it better myself.
    (2)

  4. #4
    Player
    Zkieve's Avatar
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    Skieve Shadowfang
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    Spriggan
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    Miner Lv 80
    Quote Originally Posted by DurtiMonkeyToe View Post
    The issue with your example is not the timer, its the fact that you are running mid-level content on a r50 class. This has nothing to do with the current argument.

    What the other side of the fence is saying is: Their has to be a 36 hour timer on the dungeons to make it an accomplishment. I'm sorry, this is bullshit. It doesn't matter if I accomplish it in one weekend or 1 month, the ACCOMPLISHMENT is the EXACT same. The only thing adding a timer to the dungeons is going to accomplish is the FORCED dragging out of content.

    The basic argument is "Put a timer on it to make the content last longer." This is artificial, archaic, and just down right dull.
    I tough what the other side of the fence was saying is that they will be left with nothing to do (that is assuming is something it can be done with a degree of difficulty at lv 50) way to fast.In the end i think eighter way game needs a lot more content in general before they can start charging .

    Once and only once they fix the basics.
    (0)

  5. #5
    Player
    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Zkieve View Post
    I tough what the other side of the fence was saying is that they will be left with nothing to do (that is assuming is something it can be done with a degree of difficulty at lv 50) way to fast.
    Which is what I said. They want a timer put on the dungeons to make it last longer. How this makes them "better" is beyond me. You are FORCING people to wait just for the sake of making them wait. It seems like a ridiculous argument to me. Basically they are saying that it is SE's responsibility to make sure they don't blow through content faster than it is being put out.

    All I can do is /shrug. Some people need boundaries set for them by other people, others set their own boundaries. It's called maturity.
    (2)

  6. #6
    Player
    Zkieve's Avatar
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    Skieve Shadowfang
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    Miner Lv 80
    Quote Originally Posted by DurtiMonkeyToe View Post
    Which is what I said. They want a timer put on the dungeons to make it last longer. How this makes them "better" is beyond me. You are FORCING people to wait just for the sake of making them wait. It seems like a ridiculous argument to me. Basically they are saying that it is SE's responsibility to make sure they don't blow through content faster than it is being put out.

    All I can do is /shrug. Some people need boundaries set for them by other people, others set their own boundaries. It's called maturity.
    Is just a different point of view , if there was TONS of thins to do , nobody would care .They care because they dont want to be bored and look forward to something to do.but like i said if this instances are crap like the NMs were , then we waited 1 year for nothing.re-entrance timer is unimportant.
    (0)

  7. #7
    Player
    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Cactuar
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    Quote Originally Posted by Zkieve View Post
    Is just a different point of view , if there was TONS of thins to do , nobody would care .They care because they dont want to be bored and look forward to something to do.but like i said if this instances are crap like the NMs were , then we waited 1 year for nothing.re-entrance timer is unimportant.
    I'm not arguing the point that is what is on the inside that counts, I'm just saying that a timer is unnecessary.
    (1)

  8. #8
    Player
    Zkieve's Avatar
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    Skieve Shadowfang
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    Miner Lv 80
    Quote Originally Posted by DurtiMonkeyToe View Post
    I'm not arguing the point that is what is on the inside that counts, I'm just saying that a timer is unnecessary.
    for players yes, for SE, well i hope they have a lot of shit incoming or we gonna be at square one all over again soon =).
    Hopefully this will be the case, personally? idc bout dungeon , i care bout battle changes , optimization of how poorly the game runs and general basic rules of the game.+fun
    (0)

  9. #9
    Player
    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by DurtiMonkeyToe View Post
    The issue with your example is not the timer, its the fact that you are running mid-level content on a r50 class. This has nothing to do with the current argument.

    What the other side of the fence is saying is: Their has to be a 36 hour timer on the dungeons to make it an accomplishment. I'm sorry, this is bullshit. It doesn't matter if I accomplish it in one weekend or 1 month, the ACCOMPLISHMENT is the EXACT same. The only thing adding a timer to the dungeons is going to accomplish is the FORCED dragging out of content.

    The basic argument is "Put a timer on it to make the content last longer." This is artificial, archaic, and just down right dull.
    Hi Durti,

    Huh? Did you read my 2nd post? (I'm not trying to be antagonistic here, but here's what I said):

    I've also helped groups of ~Rank 25 - 34s try and get their R30 NM Gear over the past few months (on my own R30 Class), and for those people? They thanked me and felt happy, but it wasn't anything special.

    As soon as they realized that even though we didn't get the drop, but we can retry in a few minutes and try again until we got it, they could all spare ~30 minutes to 1 hour (i.e., repeatedly try those NMs a few times in our group) and eventually get their drop and be done.

    (and then go back to doing Guildleves again.)
    And I agree with you: I'm *not* asking for a 36 Hour Timer either. (I think that's ridiculous.)

    Ultimately, is "5 minutes" (almost non-existent) ideal? is it 1 hour? I think everyone has their internal limit for what an "acceptable" cooldown is for repeating content.

    I think the freedom of just "Go and do [XYZ] whenever you want, however you want" is admirable. But I think that also works best only if we have enough content to suffice, right?

    One can argue that, "Well, it's the hardcores' fault for rushing through the content! Your loss! LOL!" But at the same time, a balanced game should have enough engaging content to cater to a spectrum of players right?

    The same open-mindedness for "total freedom in a game to do / repeat whatever you want, whenever you want" should apply for granting enough enjoyable experience for not only 1 market segment (casual only).

    There is something to be said for Rarity of something; to have to earn something whether its through skills only (super tactical, strategic fight that requires many players repeated tries to figure out (GREAT!)), or also rarity of occurrence. If every single eventual NM / HNM in this game is on a 1 Minute Cooldown / Respawn (and will always be up), so all players can just fight them over and over, does that diminish the experience?

    I think even right now with the R60 NMs (like Uraeus, Great Buffalo), you know they're going to be there every ~20 minutes (their in-game window), and it's great that everyone can get their drops, but they certainly feel like a common monster wandering the world. When you go gathering in Coerthas, seeing Uraeus up is no big deal.

    Freedom is great; and maybe Rarity (Time) no longer needs to be a factor, but I can sense a loss even with a 20 minute timer on something like Uraeus or Great Buffalo (you see it all the time, and it's no longer special / needed).
    (0)

  10. #10
    Player
    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Kiara View Post
    Hi Durti,

    Huh? Did you read my 2nd post? (I'm not trying to be antagonistic here, but here's what I said):
    I did. But even so, these NMs were not designed to be overly difficult for a group of 8 mid-level players. And it isn't the 'timer' that would have made them harder. It might make the gear more 'rare' but the only way to increase the feeling of an accomplishment is to make something HARD. TIMERS are just a restriction, not a hurdle to overcome and hence, it adds nothing to the difficulty of the dungeons.
    (1)