Who will be worse off in this scenario *outside your own head*?
We already know the answer if we were in your utopistic never-land, but that doesn't sadly help us here.
Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
This i would stop playing right away.Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
Drop rate should be equally , and personally ill dig with long cool downs but not with salvage type drop rate.
So hardcore will get their stuff 1/2 too fast as before, get bored and quit, while the casuals take 1/2 too long to get their stuff, get bored and quit.
Yay for the middleground!
It's not speculation that a part of the playerbase SE wants to keep will make good use of the 5min cooldown while others are the opposite.That is speculation. Most hardcore players got at least a month out of the top tier NMs. Some got longer.
It doesn't matter what X (how long it takes to clear the content) is. What matters is how long the devs intend the content to last, and how hardcore population will take less than that time to finish it, and the opposite for casuals. Two hours, a week, a month, 3 months... Whatever.
Last edited by Betelgeuzah; 07-21-2011 at 03:09 AM.
That is speculation. Most hardcore players got at least a month out of the top tier NMs. Some got longer.Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
Not only this, but Dungeons are not the only content being put in the game, just the most anticipated.
Maybe they need to consider a way to make self-perpetuating content then, since they cannot keep up to the demand of hardcores.Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
Oh yeah... make a sandbox game like I've been suggesting all along and like Tanaka seemed to be doing. Wow. Imagine that.
The hardcore have waited almost a year for challenging content.Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
I'm usually for (or rather indifferent) about long respawn/timers, but due to the fact that this content is limited to only 8 people this is good for linkshells in my opinion. It is something to do, one of the few things for people to do at 50, it is still not enough of course but we just have to hope that much more is coming. I don't think putting a timer on it would really extend the life of current "endgame" content that much simply because people who have nothing else to do will still only log in only to do it when their timer is up; and then we have the whole guildleve reset fiasco all over again.
A player base that only logs on when timers reset is the enemy of people who rely on others to make playing an MMO more enjoyable.
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