
Originally Posted by
Kiara
Hi All,
While the 5 Minute (basically non-existent) restriction to re-enter Dungeon might be super convenient and helpful to cater to anyone playing the game, there is one aspect that FF XIV is suffering from as a result of this type of convenience:
* Lack of Feeling of Genuine, Major Accomplishment.
By this I mean the feeling you get for accomplishing something that made you get up and shout in elation and relief over defeating / overcoming / gaining something that was rare.
The last batch of 20 Mid-Level NMs are a perfect example of what Richard and some others are talking about:
* After the initial buzz of maybe... 2 or 3 days (if that), no one really cares about those 20 NMs any more.
The Drops don't feel special at all. There is no great sense of accomplishment for getting a drop from an NM that respawns within 1 minute to 5 minutes of being killed (with a decent drop rate).
Now, on the other hand, it *is* very convenient and allowed pretty much everyone that put a little bit of effort into it, gain their very own Unique / Untradeable NM Weapon / Armor. So that's great for everyone just wanting to get an item to use (which has also hurt the crafters for items in that range (since many people with means can just hunt the NM and get a better item)).
I'm not asking for extremes. I think FF XI's 72 Hour Window (or camping HNMs on a 21 - 24 Hour Respawn Timer) may have been "fun" for people in a certain situation in their life, but nowadays it feels too extreme and silly.
But there's no denying that getting your Kirin's Osode, O. Kote, Empress Hairpin, etc. (Original drop rates, early years) really felt like an accomplishment. Beating Dynamis-Xarcabard for the first time (pre-nerf, early years) felt like a great accomplishment. Beating Chains of Promathea (pre-nerf) was fun.
On the other hand, I'm happy for the convenience of FF XIV, but pretty much every NM fight (even the original Dodore, Great Buffalo, etc.) feels like a "Oh cool. Yay."-type of moment, instead of a...
"HELL YAH! WOO HOO!!!!!!! We did it!!!"-type of moment.
Who wouldn't want to have a great sense of accomplishment when playing FF 14?
Right now, beating up Bardi or Queen Bollette, or Downy Dunstan, feels like a "Eh. No drop. Look for the 1 minute repop." Rinse and repeat.
When you get a drop from the Mid-Level NMs, you feel mildly happy and leave to do other stuff.
So what's the "ideal re-entry / cooldown time"? I think everyone has their own personal limit, but 5 minutes before retrying seems really short.
Betel is right that this caters to Hardcore more (since they have the dedication to repeat constantly until it's done), but I think what Richard and others are saying is that it's good to have content that can last longer than what we have now.