Quote Originally Posted by Dubont View Post
not the point. Sky, the actual dungeon, was ALWAYS up and had no timers on it at all. So, I don't see the problem with 14's dungeons, the dungeon itself, not the content inside, having a 5 min cooldown.
sky is open world content. not instanced. problem? Not to mention you had to farm "currency" in the form of triggers to even do the content. That in-itself is it's own "timer" and stretched the content out much longer than it would have if you could just pop the gods w/e triggers.

Good try though.