Quote Originally Posted by Amas View Post
The beef I have with this argument is that anyone who comes close to doing 140 runs in a week is not anyone the devs should be designing the game around.

Most people have school, or jobs, or other commitments outside of the game, so even if they're good players, they're not online for 8 hours on a work night.

On top of that, even many good endgamers will get bored of spamming the same dungeon 2-3 times a night every night. They'll want to level other classes, do some leves, make some money, or what have you.

Sure, a few groups will grind grind grind and max out the content in no time flat. That will happen regardless. The situation will improve as more content is added, but will never go away.

Then again, with the 8 man party max, SE obviously doesn't want epic 40 man battles against PW any time soon, but would much rather let small groups of endgamers team up for events as they see fit, and potentially use multiple linkshells to organize multiple groups for multiple different events. I'm fine with this, as the best LSs I was in in FFXI (e.g. SML) tended not to have more than 20-30 active members and would gather a group of an appropriate size when needed to do whatever content people felt like. That model was fun before, and I'm sure it could be fun again.
Exactly, well put. There will be more to do then just dungeons and no in in their right mind would have time or do 20 runs per day o.O Plus it's funny people mentioning WoW seeing as I'm sure there will DEFINITELY be more than a small group of dungeons to do when proper endgame is set up xD ... SE needs to cater to those that will earn them more/most revenue, they ARE in fact a business btw. People who have 10+ hours a day to waste on a single mmo game will never be satisfied and always plow through content. Majority rules from a business stand point so that's who they'll cater too^^

FYI Amas: That's my fav Einstein quote :P Hehe