
Originally Posted by
Amas
The beef I have with this argument is that anyone who comes close to doing 140 runs in a week is not anyone the devs should be designing the game around.
Most people have school, or jobs, or other commitments outside of the game, so even if they're good players, they're not online for 8 hours on a work night.
On top of that, even many good endgamers will get bored of spamming the same dungeon 2-3 times a night every night. They'll want to level other classes, do some leves, make some money, or what have you.
Sure, a few groups will grind grind grind and max out the content in no time flat. That will happen regardless. The situation will improve as more content is added, but will never go away.
Then again, with the 8 man party max, SE obviously doesn't want epic 40 man battles against PW any time soon, but would much rather let small groups of endgamers team up for events as they see fit, and potentially use multiple linkshells to organize multiple groups for multiple different events. I'm fine with this, as the best LSs I was in in FFXI (e.g. SML) tended not to have more than 20-30 active members and would gather a group of an appropriate size when needed to do whatever content people felt like. That model was fun before, and I'm sure it could be fun again.