a timer of any kind is a bad thing....unless the "raid" is on scale with 11's Sea...I personally don't want to judge too much before actually trying it, but I'm a bit sad that such a short timer will mostly help hardcore people who can play 10+ hours a day to spam the dungeon and get the loot quickly. It's the same broken thinking that was behind surplus, which prevented casuals who could only focus on one class at the time to keep up.
A reasonable timer (from 12 to 36h) would have kept the players on their toes since failing it would actually mean something, and kept it balanced for every playstyles.
Anyway, we'll find out really soon !
Healer strike is ridiculously foolish and accomplishes nothing
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.