Never said it was any of my concern, nice LS you have there. Too bad majority doesnt roll that way, the only one that will be done before next patch will be only minority.
again: All MMOs need to be designed around everyone. Not casuals alone. Not hardcores alone. A mix for everyone.
I personally don't want to judge too much before actually trying it, but I'm a bit sad that such a short timer will mostly help hardcore people who can play 10+ hours a day to spam the dungeon and get the loot quickly. It's the same broken thinking that was behind surplus, which prevented casuals who could only focus on one class at the time to keep up.
A reasonable timer (from 12 to 36h) would have kept the players on their toes since failing it would actually mean something, and kept it balanced for every playstyles.
Anyway, we'll find out really soon !
Oh, is that what the (PR) developers said? How cute.
Regardless, it doesn't make a sliver of sense considering their subscription model (or the lack of it).
On top of being impossible to accomplish.
"BUT THEY SAID IT IS"
Then arises the question "how?" And everything falls apart.All MMOs need to be designed around everyone. Not casuals alone. Not hardcores alone. A mix for everyone.
But idealism is not concerned about petty details such as reality, so keep on believin'!
Last edited by Betelgeuzah; 07-21-2011 at 01:37 AM.
It is the same thing. FINAL stages. Dungeons are NOT the final stage of the game. End game will be the day they release an all out war with the Garlean Empire, or the day that you get a boss fight for the Emperor of Garlemand. Dungeons do not classify as end-game because they are not the END of the GAME.
a timer of any kind is a bad thing....unless the "raid" is on scale with 11's Sea...I personally don't want to judge too much before actually trying it, but I'm a bit sad that such a short timer will mostly help hardcore people who can play 10+ hours a day to spam the dungeon and get the loot quickly. It's the same broken thinking that was behind surplus, which prevented casuals who could only focus on one class at the time to keep up.
A reasonable timer (from 12 to 36h) would have kept the players on their toes since failing it would actually mean something, and kept it balanced for every playstyles.
Anyway, we'll find out really soon !
Healer strike is ridiculously foolish and accomplishes nothing
A F2P game can't do well for itself? The original GW sold 6 Million Copies of the original game not to mention the 3-4 expansion packs they put out over a 6 year period. 6 years is a good shelf life for an MMO if you ask me.
i have to disagree there, ffxi shinned becouse they aimed for hardcore PVE (on its peak, not now that all playing are fans ).
Wow Shined becouse they aimed for casuals.
Aion Shined (compared to many others it was succesfull) becouse it focused on PVP.
Just a few examples that comes to my mind .
Im gonna have to disagree, try to cater to to many , and you will cater to none at all.,If GW can do it or not , is yet to be seen .
Right, but when you are given a choice to enrage majority or minority, you are going with the minority.
Giving it ridiculous cooldown, will ensues another rage by the casuals. "WTF 24HOUR WAIT FOR 1HOUR CONTENT"
Exactly, well put. There will be more to do then just dungeons and no in in their right mind would have time or do 20 runs per day o.O Plus it's funny people mentioning WoW seeing as I'm sure there will DEFINITELY be more than a small group of dungeons to do when proper endgame is set up xD ... SE needs to cater to those that will earn them more/most revenue, they ARE in fact a business btw. People who have 10+ hours a day to waste on a single mmo game will never be satisfied and always plow through content. Majority rules from a business stand point so that's who they'll cater too^^The beef I have with this argument is that anyone who comes close to doing 140 runs in a week is not anyone the devs should be designing the game around.
Most people have school, or jobs, or other commitments outside of the game, so even if they're good players, they're not online for 8 hours on a work night.
On top of that, even many good endgamers will get bored of spamming the same dungeon 2-3 times a night every night. They'll want to level other classes, do some leves, make some money, or what have you.
Sure, a few groups will grind grind grind and max out the content in no time flat. That will happen regardless. The situation will improve as more content is added, but will never go away.
Then again, with the 8 man party max, SE obviously doesn't want epic 40 man battles against PW any time soon, but would much rather let small groups of endgamers team up for events as they see fit, and potentially use multiple linkshells to organize multiple groups for multiple different events. I'm fine with this, as the best LSs I was in in FFXI (e.g. SML) tended not to have more than 20-30 active members and would gather a group of an appropriate size when needed to do whatever content people felt like. That model was fun before, and I'm sure it could be fun again.
FYI Amas: That's my fav Einstein quote :P Hehe
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