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  1. #141
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chardrizard View Post
    No way you can capped out all items on all your LS members in 1-2 weeks, Unless of course you mean only for yourself and you happen to be leader and loot everything.
    Lets say your LS got 8 Members and you do it 10 Times a day and only 1 item drops per Run, then you will have 140 Items after 2 Weeks. Devided by 8 Members, that will give every Member 17.5 Items within 2 Weeks. So how is that not possible to cap out all items for 8 Members in 2 Weeks? There are Linkshells with Hardcoreplayers, which have just 8 Member. So yes, it is possible.

    But anyways.. what i am looking forward to, are the Rewards. We dont have any Info about it yet, so i hope we will get some Details in the Patchnotes. And we can just hope that the Dungeons will be very nice to play in and that SE will constantly add new ones.
    (0)

  2. #142
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Richard View Post
    I never said there was anything wrong with lesser skilled groups being able to accomplish the same goals. There is this whole thing called risk vs reward - something that games like XI got right in some areas. Games like WoW got it completely wrong due to the fact that if you wiped you just immediately got up and tried again. If you can consistently spam dungeons 20 times per day you will eventually, no matter how bad of a player you are, break that learning curve faster and finish the content quicker. The faster you blow through content the longer you will have to wait for more things to come out.
    You do bring up a solid point, and I can't fault you for feeling that new content will take a while to come out after 1.18, so in that vain, let's say we don't get another new dungeon for 3 months, then I and most other players will feel your pain. However, I do have high hopes that we will see new dungeons introduced with each new patch, or at least one a month from here on out for a while. While it's just a hope for now, I do think that most of the work has been finished on the foundation of the game thus allowing for faster development on dungeons and other content.

    Being that if you have to run these dungeons 1000s of times before new ones come out would be a kill joy. So for that I am looking forward to tomorrow and this weekend to get my hands on this patch, as well as more information down the line.

    But if my hopes turn out to be true, and we get new content going forward on a regular basis then we should soon have lots of options for players to partake, rather then just two dungeons at the moment.
    (0)
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  3. #143
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Chardrizard View Post
    Did it takes you 1-2 weeks to cap out item for all members from world NMs?

    also why do you keep saying 20runs per day for every single day? it is a very unlikely scenario, so you are gonna take some time to cap out items for the more casual players in your LS, unless everyone in your LS plays that much as well.
    unlikely = not impossible. Our LS ended with over 100 kills of EACH of the December NMs before the year was over. We all pride ourselves on the amount of time we enjoy playing with each other why is that any of your concern?
    (0)
    Last edited by Richard; 07-21-2011 at 01:28 AM.

  4. #144
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Amas View Post
    I realize that their first push is to have enough stuff for people in general (discounting the small portion of players who play 8 hours a day) that they can justify charging a monthly fee.

    I believe that more content will be added later to cater to more "hardcore" players, and that SE is willing to sacrifice them for the time being because they need something profitable more than they need a few rabid gamers.

    People ragequit MMOs all the time and say they'll never go back. Many of those people do go back. So realistically, whatever they say aside, SE has a second window to re-capture haijins a few months down the road, provided they implement good content, and provided there's nothing else out that's better than sliced bread (will just have to wait an see).

    I was a pretty hardcore FFXI player for a long time, now I'm out of school, married, and working 50+ hour weeks. I still want to be able to attempt challenging content with a small group of good players on my own terms, but I don't want to have to schedule my life around when I can do things in a game. So the more they make it hard to get the phattest loot by requiring more strategy, teamwork, coordination, and competence, rather than via long lockouts, awful droprates, or the need to zerg with numbers, the better.
    In theory that sounds great and i share your situation irl wise, but im yet to see team-play/strategy = rewards in here ever (in fact , the other way around, promotes bad gameplay and mechanics,) so i dont see how this dungeons will be any different than anything we have been given up to this day.Yes , sorry i dont belive next few patches will be the next decent of god on earth, but ill give it a shoot and if it have improved as it should 1 year after release, ill dig.

    Also , i can guarantee i wont come back to this game if i have to pay for it unless is the next best thin since butterjelly.
    (0)

  5. #145
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Richard View Post
    GW2 is the only new gen MMO that promotes being casual and hardcore friendly and actually have something to show for it. Makes perfect sense.
    And what do they have to show for it? How many people are playing it? Oh, that's right. Nobody's playing it because it hasn't even gone into the alpha stage yet.

    Quote Originally Posted by Richard View Post
    thanks for your opinion. here's how many fucks were given > 0.
    You're precious.
    (3)

  6. #146
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    By the way: http://www.thefreedictionary.com/endgame

    (Group Games / Games, other than specified) the closing stage of any of certain other games
    Being that these dungeons are not the 'closing stages' of the game. They are not endgame. FACTS! IT'S WHAT'S FOR DINNER!
    (2)

  7. #147
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Eekiki View Post
    And what do they have to show for it? How many people are playing it? Oh, that's right. Nobody's playing it because it hasn't even gone into the alpha stage yet.



    You're precious.
    because alpha/beta stages determine what the overall game concept and execution is? GW2 has been in demo mode at every relevant gaming/tech convention for the last 2 years. They know what the community wants and they've shown how they are doing it. I honestly have no wish to debate other amazing games in XIV's forums though. That seems to get threads locked mighty fast with the dev team.

    and I am precious I know.
    (0)

  8. #148
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Richard View Post
    20 times per day means 280 runs max in 2 weeks. Don't think we can cap out on gear in 280 runs? lol you tote that its good that yoshida make the game more casual friendly yet you don't think the drop rates will be casual friendly?
    The beef I have with this argument is that anyone who comes close to doing 140 runs in a week is not anyone the devs should be designing the game around.

    Most people have school, or jobs, or other commitments outside of the game, so even if they're good players, they're not online for 8 hours on a work night.

    On top of that, even many good endgamers will get bored of spamming the same dungeon 2-3 times a night every night. They'll want to level other classes, do some leves, make some money, or what have you.

    Sure, a few groups will grind grind grind and max out the content in no time flat. That will happen regardless. The situation will improve as more content is added, but will never go away.

    Then again, with the 8 man party max, SE obviously doesn't want epic 40 man battles against PW any time soon, but would much rather let small groups of endgamers team up for events as they see fit, and potentially use multiple linkshells to organize multiple groups for multiple different events. I'm fine with this, as the best LSs I was in in FFXI (e.g. SML) tended not to have more than 20-30 active members and would gather a group of an appropriate size when needed to do whatever content people felt like. That model was fun before, and I'm sure it could be fun again.
    (6)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  9. #149
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    By the way: http://www.thefreedictionary.com/endgame



    Being that these dungeons are not the 'closing stages' of the game. They are not endgame. FACTS! IT'S WHAT'S FOR DINNER!
    If you quote shit like that, dont leave half of it out. <_<

    2. The final stage of an extended process or course of events
    (1)

  10. #150
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    The beef I have with this argument is that anyone who comes close to doing 140 runs in a week is not anyone the devs should be designing the game around.
    All MMOs need to be designed around everyone. Not casuals alone. Not hardcores alone. A mix for everyone.
    (1)

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