Quote Originally Posted by Richard View Post
I never said there was anything wrong with lesser skilled groups being able to accomplish the same goals. There is this whole thing called risk vs reward - something that games like XI got right in some areas. Games like WoW got it completely wrong due to the fact that if you wiped you just immediately got up and tried again. If you can consistently spam dungeons 20 times per day you will eventually, no matter how bad of a player you are, break that learning curve faster and finish the content quicker. The faster you blow through content the longer you will have to wait for more things to come out.
You do bring up a solid point, and I can't fault you for feeling that new content will take a while to come out after 1.18, so in that vain, let's say we don't get another new dungeon for 3 months, then I and most other players will feel your pain. However, I do have high hopes that we will see new dungeons introduced with each new patch, or at least one a month from here on out for a while. While it's just a hope for now, I do think that most of the work has been finished on the foundation of the game thus allowing for faster development on dungeons and other content.

Being that if you have to run these dungeons 1000s of times before new ones come out would be a kill joy. So for that I am looking forward to tomorrow and this weekend to get my hands on this patch, as well as more information down the line.

But if my hopes turn out to be true, and we get new content going forward on a regular basis then we should soon have lots of options for players to partake, rather then just two dungeons at the moment.