

You are telling me you have a linkshell that consists of people that plays 20 hours a day and will only spam dungeons everyday? more power to you then.
Majority of players probably doesn't play that way.
don't you think the hardcore ls that can run the dungeon 20 times a day would think its awesome they can do it that many times?
the issue isn't who is and who isn't "hardcore" is is how fast people will exhaust this content before they are left waiting again for more.
EXACTLY THANK YOU


20 times per day means 280 runs max in 2 weeks. Don't think we can cap out on gear in 280 runs? lol you tote that its good that yoshida make the game more casual friendly yet you don't think the drop rates will be casual friendly?
If a person runs a dungeon 20 times a day for two weeks straight, they have problems that a time limit will not solve.


Did it takes you 1-2 weeks to cap out item for all members from world NMs?
also why do you keep saying 20runs per day for every single day? it is a very unlikely scenario, so you are gonna take some time to cap out items for the more casual players in your LS, unless everyone in your LS plays that much as well.
The beef I have with this argument is that anyone who comes close to doing 140 runs in a week is not anyone the devs should be designing the game around.
Most people have school, or jobs, or other commitments outside of the game, so even if they're good players, they're not online for 8 hours on a work night.
On top of that, even many good endgamers will get bored of spamming the same dungeon 2-3 times a night every night. They'll want to level other classes, do some leves, make some money, or what have you.
Sure, a few groups will grind grind grind and max out the content in no time flat. That will happen regardless. The situation will improve as more content is added, but will never go away.
Then again, with the 8 man party max, SE obviously doesn't want epic 40 man battles against PW any time soon, but would much rather let small groups of endgamers team up for events as they see fit, and potentially use multiple linkshells to organize multiple groups for multiple different events. I'm fine with this, as the best LSs I was in in FFXI (e.g. SML) tended not to have more than 20-30 active members and would gather a group of an appropriate size when needed to do whatever content people felt like. That model was fun before, and I'm sure it could be fun again.
"There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein
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