as I said in previous posts a longer lockout timer will lengthen content. Does it need to be a 24 hour timer? No of course not but 5 minutes and being ABLE to farm the dungeon 20 times in a day is a little excessive. Having more overall balance is better than being able to finish content in 1 week. No matter how bad the drop rates are there will be linkshells who have great luck on drops and they will be done before others. That is not balanced.
And you think with a 8-24 hour lockout, the same equally lucky linkshells won't be done long before the other guys?as I said in previous posts a longer lockout timer will lengthen content. Does it need to be a 24 hour timer? No of course not but 5 minutes and being ABLE to farm the dungeon 20 times in a day is a little excessive. Having more overall balance is better than being able to finish content in 1 week. No matter how bad the drop rates are there will be linkshells who have great luck on drops and they will be done before others. That is not balanced.
No it doesn't. Chance of loot remains the same regardless of the amount of time between trials. The super-lucky linkshell that would have gotten full drops for all their 8 members in X amount of runs would get it the same regardless if they had to wait 0 minutes between runs or 8-24 hours.
It DOES extend the life of the content, you're right. But you're not the ultimate judge on how long content should last. For every person that wants a lockout, and to only be able to have one attempt a day or whatever, there's at least another person who wants to have unlimited attempts a day (and vice versa).
The BALANCED solution to that, of course, is to give a short lockout to allow for multiple attempts, because you can police yourself to only have one attempt a day when the content has a short lockout; but you can't get in multiple attempts a day if the lockout is long.
which => less incentive for SE to launch new content because we're all still grinding content from 2 years ago....
If they are going to pursue content like this, the development team is going to have to learn to launch more new things more often if they want to keep players interested. THAT is a good thing. Let's see if they can execute now.
Would you rather do Dynamis from 2004 to 2012 or from 2004 until new content comes out and move on?
I suppose either answer is fine, but I prefer to finish content and consume new content.
You are also contradicting yourself quite a lot when you say "You shouldn't have to force yourself to play less." No, you'd rather SE forces you. It doesn't make sense. Stretching out the length of content with meaningless entry requirements should be an out-dated process.
You should have access to any and all content whenever you want. That's how games should be made and played, in my opinion. You want to raid a dungeon for 8 hours. Go for it. The only real problem is that there isn't much content right now, but I'm fairly certain (based on Yoshida's estimate for getting 1.19 and .20 out by the end of September, which is in 2 months, btw) there will be plenty of new things to entertain you on the horizon.
The only reason we've had to wait so long at all is because of this [censored] new battle system.
Keep your fng pants on, man, or just find a game that restricts you from the content you've waited 9 months for and be done with XIV. Your argument is so abundantly silly it hurts to read page after page.
Never mind
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.