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  1. #1
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Richard View Post
    so I have to force myself to slow down my playstyle in order to spread content out? you make perfect sense.

    the word "force" is not mmo friendly.
    As opposed to the devs forcing you (and everyone else) to slow down? That word swings both ways man.
    (7)

  2. #2
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    Mithra Mog-house Interloper
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    Quote Originally Posted by Wolfie View Post
    As opposed to the devs forcing you (and everyone else) to slow down? That word swings both ways man.
    forcing me to slow MY gameplay =/= balanced timed restrictions on content for EVERYONE.
    (1)

  3. #3
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Richard View Post
    forcing me to slow MY gameplay =/= balanced timed restrictions on content for EVERYONE.
    Why do you think a longer lock out time is "balanced"? What does that even mean?

    5 minute time restriction IS balanced, because it affects everyone equally.
    (5)

  4. #4
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    Quote Originally Posted by Wolfie View Post
    Why do you think a longer lock out time is "balanced"? What does that even mean?

    5 minute time restriction IS balanced, because it affects everyone equally.
    as I said in previous posts a longer lockout timer will lengthen content. Does it need to be a 24 hour timer? No of course not but 5 minutes and being ABLE to farm the dungeon 20 times in a day is a little excessive. Having more overall balance is better than being able to finish content in 1 week. No matter how bad the drop rates are there will be linkshells who have great luck on drops and they will be done before others. That is not balanced.
    (0)

  5. #5
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Richard View Post
    as I said in previous posts a longer lockout timer will lengthen content. Does it need to be a 24 hour timer? No of course not but 5 minutes and being ABLE to farm the dungeon 20 times in a day is a little excessive. Having more overall balance is better than being able to finish content in 1 week. No matter how bad the drop rates are there will be linkshells who have great luck on drops and they will be done before others. That is not balanced.
    And you think with a 8-24 hour lockout, the same equally lucky linkshells won't be done long before the other guys?
    (2)

  6. #6
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    Quote Originally Posted by Wolfie View Post
    And you think with a 8-24 hour lockout, the same equally lucky linkshells won't be done long before the other guys?
    longer lockout = extended life of content and % of gaining loot goes down. Simple math.
    (0)

  7. #7
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Richard View Post
    longer lockout = extended life of content and % of gaining loot goes down. Simple math.
    No it doesn't. Chance of loot remains the same regardless of the amount of time between trials. The super-lucky linkshell that would have gotten full drops for all their 8 members in X amount of runs would get it the same regardless if they had to wait 0 minutes between runs or 8-24 hours.

    It DOES extend the life of the content, you're right. But you're not the ultimate judge on how long content should last. For every person that wants a lockout, and to only be able to have one attempt a day or whatever, there's at least another person who wants to have unlimited attempts a day (and vice versa).

    The BALANCED solution to that, of course, is to give a short lockout to allow for multiple attempts, because you can police yourself to only have one attempt a day when the content has a short lockout; but you can't get in multiple attempts a day if the lockout is long.
    (6)

  8. #8
    Player
    Naylia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Naylia Petrova
    World
    Sargatanas
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    Lancer Lv 60
    Quote Originally Posted by Richard View Post
    longer lockout = extended life of content and % of gaining loot goes down. Simple math.
    which => less incentive for SE to launch new content because we're all still grinding content from 2 years ago....

    If they are going to pursue content like this, the development team is going to have to learn to launch more new things more often if they want to keep players interested. THAT is a good thing. Let's see if they can execute now.
    (0)

  9. #9
    Player
    Shai's Avatar
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    Mar 2011
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    Hawaii
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    Shai Hulud
    World
    Hyperion
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    Scholar Lv 60
    Quote Originally Posted by Richard View Post
    longer lockout = extended life of content and % of gaining loot goes down. Simple math.
    Would you rather do Dynamis from 2004 to 2012 or from 2004 until new content comes out and move on?

    I suppose either answer is fine, but I prefer to finish content and consume new content.

    You are also contradicting yourself quite a lot when you say "You shouldn't have to force yourself to play less." No, you'd rather SE forces you. It doesn't make sense. Stretching out the length of content with meaningless entry requirements should be an out-dated process.

    You should have access to any and all content whenever you want. That's how games should be made and played, in my opinion. You want to raid a dungeon for 8 hours. Go for it. The only real problem is that there isn't much content right now, but I'm fairly certain (based on Yoshida's estimate for getting 1.19 and .20 out by the end of September, which is in 2 months, btw) there will be plenty of new things to entertain you on the horizon.

    The only reason we've had to wait so long at all is because of this [censored] new battle system.

    Keep your fng pants on, man, or just find a game that restricts you from the content you've waited 9 months for and be done with XIV. Your argument is so abundantly silly it hurts to read page after page.
    (3)

  10. #10
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Never mind
    (0)

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