Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 449

Hybrid View

  1. #1
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Richard View Post
    if this is accurate then I think that was the seal on the coffin for XIV.
    Why? What am I missing?

    What's wrong with being able to utilise content?
    (15)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by giftforce View Post
    Why? What am I missing?

    What's wrong with being able to utilise content?
    Utilizing content =/= finishing content in 1 week. Even your precious World of Warcraft is not this casual.
    (5)

  3. #3
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Richard View Post
    Utilizing content =/= finishing content in 1 week. Even your precious World of Warcraft is not this casual.
    in FFXI, Sky didn't have a timer. Problem?
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Dubont View Post
    in FFXI, Sky didn't have a timer. Problem?
    Every NM was alllllways up, not to mention the ???'s.

    Nawp, no timers!
    (4)

  5. #5
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    Every NM was alllllways up, not to mention the ???'s.

    Nawp, no timers!
    not the point. Sky, the actual dungeon, was ALWAYS up and had no timers on it at all. So, I don't see the problem with 14's dungeons, the dungeon itself, not the content inside, having a 5 min cooldown.
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Dubont View Post
    not the point. Sky, the actual dungeon, was ALWAYS up and had no timers on it at all. So, I don't see the problem with 14's dungeons, the dungeon itself, not the content inside, having a 5 min cooldown.
    sky is open world content. not instanced. problem? Not to mention you had to farm "currency" in the form of triggers to even do the content. That in-itself is it's own "timer" and stretched the content out much longer than it would have if you could just pop the gods w/e triggers.

    Good try though.
    (1)

  7. #7
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Richard View Post
    sky is open world content. not instanced. problem? Not to mention you had to farm "currency" in the form of triggers to even do the content. That in-itself is it's own "timer" and stretched the content out much longer than it would have if you could just pop the gods w/e triggers.

    Good try though.
    good job at missing the point. No, the currency is not a timer. Pop items =/= timer. Sorry. Also, I was talking about the DUNGEON, not the content inside of that dungeon. BUT, since you like to look around the point, thereby completely missing it, BCNMs were instanced, not endgame and were not on a timer. Yes, you had to get the "currency," but that is not a timer. If you would like a definition of what a timer is: 1. An automatic mechanism for activating a device at a preset time: "a video timer".
    2. A person or device that measures or records the amount of time taken by a process or activity
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #8
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Richard View Post
    sky is open world content. not instanced. problem? Not to mention you had to farm "currency" in the form of triggers to even do the content. That in-itself is it's own "timer" and stretched the content out much longer than it would have if you could just pop the gods w/e triggers.

    Good try though.
    Just like you have to run thru the dungeon for 30+ mins to get the tot he boss oh wait.....
    (0)

  9. #9
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Dubont View Post
    not the point. Sky, the actual dungeon, was ALWAYS up and had no timers on it at all. So, I don't see the problem with 14's dungeons, the dungeon itself, not the content inside, having a 5 min cooldown.
    The " Content " was the NMs , not the area itself.No point to go to sky to look how pretty it is and hold hands. orz.
    Normally you would assume when you reenter a "instance" everything is back to square 1 , so he is right when he speaks about NM´s timers.

    To be frank im more worried to find dungeons of tank and spank ONRY, than how fast can we get tired of them.
    I need to see some quality designs desperately.


    Also, anything that does not require players of current max level is not end game.
    Everything that requires groups of max level is end game .Regardless of entry level(think dynamis)

    We dont know about the dungeon yet.
    (0)
    Last edited by Zkieve; 07-21-2011 at 02:14 AM.

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Dubont View Post
    not the point. Sky, the actual dungeon, was ALWAYS up and had no timers on it at all. So, I don't see the problem with 14's dungeons, the dungeon itself, not the content inside, having a 5 min cooldown.
    Haha

    As long as the content inside has a timer! Brilliant.
    (0)

Page 1 of 3 1 2 3 LastLast