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  1. #311
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sagagemini View Post
    We need a Community Rep to step up and answer all of our questions.
    Entry fee? Item requirement?
    I think they have already stated that the ONLY prerequisite to enter is a Grand Company quest.
    (1)

  2. #312
    Player
    Naylia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Amineri View Post
    I guess I'm thinking something more like a somewhat long elevator ride down into the dungeon. Creepy music and sound effects play. Maybe you can hear the sounds of a previous party battling, or even see them. Something like the opening to the original Half-life comes to mind.
    This is fine...it in itself is part of the content. Much like the Haunted Tower ride or whatever has the extended walk through the haunted house first. But that is not the same as..."Sorry, this ride is closed until next week. Please come back then."
    (0)

  3. #313
    Player
    Kaizlu's Avatar
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    Jun 2011
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    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eekiki View Post
    I'm a casual player because I have a full time job and family members to care for, not because I'm impatient.

    If anyone is impatient, it's the hardcore population with their "MUST GET ALL UBER GEARZ NOW CAN'T STOP PLAYING TIL I'M 1337" mentality.
    Seems that the term "casual" has changed in the past few years. And to this day, I think we need another term: "core players".

    A casual player would be the one that only plays one or two days a week. And yes, he or she will get bored easily. The same term can be applied to those who don't own a dedicated PC or console to play. Flash games, FB games, etc..

    The core player is like you, Eekiki. Or me. We enjoy the game, but might not have all day long to play. We also don't fall into the "l33t" mentality you mentioned.

    And lastly, the hardcore gamer. Which in reality hasn't changed that much - or at all.

    ~~ As for the actual topic.

    I have to wonder...the only logical reason I have read is about the loot/drop rate. That by having a cooldown period, the drop rate would be higher. But at the same time, isn't this making the game easier in other aspects? I've always seen rare and expensive drops as that....rare. And I think the more "powerful" the drop is, the more time we have to spend killing that mob until we get it.
    (0)

  4. #314
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    What you guys want is something that will limit the amount of successes that players have so that the dungeon rewards don't flood the world so soon.

    All other things being equal, I'd prefer this limitation to be most strong due to the influence of dungeon difficulty, not an access limiter.

    That way, your rewards are more directly correlated to your actual skill in the game, not how much time you can spend.

    This is why I'd be in favor of level caps on dungeons rather than really long re-entry time limits.
    (5)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #315
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    What you guys want is something that will limit the amount of successes that players have so that the dungeon rewards don't flood the world so soon.

    All other things being equal, I'd prefer this limitation to be most strong due to the influence of dungeon difficulty, not an access limiter.

    That way, your rewards are more directly correlated to your actual skill in the game, not how much time you can spend.

    This is why I'd be in favor of level caps on dungeons rather than really long re-entry time limits.
    Thank you! /bow
    (1)

  6. #316
    Player
    Sagagemini's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DurtiMonkeyToe View Post
    I think they have already stated that the ONLY prerequisite to enter is a Grand Company quest.
    Meh, i see.
    I think those dungeons are really just a test, hence the low re-entry time.
    We'll definetely have something more difficult in the near future (past 1.19)
    (0)

  7. #317
    Player
    Naylia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I am really hoping that the original comments about how we would need dedicated jobs to be able to clear the dungeons are true...and hardcore or not we all spend until 1.19/1.20 trying them and wiping because we can't yet create the builds and team dynamics to be successful.
    (0)

  8. #318
    Player

    Join Date
    Mar 2011
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    Uldah
    Posts
    994
    i read a handful of posts and saw some griping that i noticed didnt make sense

    Utilizing content =/= finishing content in 1 week. Even your precious World of Warcraft is not this casual.
    actually yes you can.
    in both WoW and Rift you can spam dungeons immediately after one another. even the same ones. in WoW which ones you can spam are randomized but you non the less get the same ones. in Rift as far as i can tell they are not random, you pick and go-- i believe this will also work for FFXIV

    also, i saw someone say dungeons as being a "new way of xping". in most MMOs questing is half of how people level.
    the other half is done strictly through queueing and spamming dungeons. with the amount of mobs and the help of a group you are able to accumulate more XP overall even though XP per mob is less.

    this whole system may be new to FFXI players, but its pretty archaic as far as most other MMOs.

    also to note- most MMOs have harder versions of the same dungeons which cannot be repeated immediately, there is a 24 hour cool down. who is to say this is one of those types of dungeons and not one of the more "just for right now" type of dungeons? its difficulty? id only imagine future dungeons will only be harder.
    (0)
    Last edited by Dreadnought; 07-21-2011 at 04:35 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #319
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sagagemini View Post
    Meh, i see.
    I think those dungeons are really just a test, hence the low re-entry time.
    We'll definetely have something more difficult in the near future (past 1.19)
    Not only that, But I think it is meant to take the place of Group leveling as well, which is another really good reason for a 5 minute cool-down. It is just enough time to hit the bathroom, grab a drink, and get back to leveling.
    (1)

  10. #320
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    Thank you! /bow
    Does that mean you're in favor of level caps now? lol

    And to be more clear, I actually think that 5 minutes is a bit too fast*, but I'm gonna roll with it regardless since this is still a testing phase after all. Who knows, it may actually work out in the end, we'll just have to see how this plays out.

    *While 5 minutes is probably too fast, in my opinion, a one week cooldown is just ridiculous. A reasonable reentry time limit coupled with a reasonable consumable cost (gil, quest item, beastcoins, etc) would be the best solution, as far as theorycrafting is concerned.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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