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  1. #181
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Dubont View Post
    in FFXI, Sky didn't have a timer. Problem?
    Every NM was alllllways up, not to mention the ???'s.

    Nawp, no timers!
    (4)

  2. #182
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Dubont View Post
    in FFXI, Sky didn't have a timer. Problem?
    sky is open world content. not instanced. problem? Not to mention you had to farm "currency" in the form of triggers to even do the content. That in-itself is it's own "timer" and stretched the content out much longer than it would have if you could just pop the gods w/e triggers.

    Good try though.
    (3)

  3. #183
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Dubont View Post
    in FFXI, Sky didn't have a timer. Problem?
    Thank you for bringing logic to a crazed discussion.
    (1)

  4. #184
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    Every NM was alllllways up, not to mention the ???'s.

    Nawp, no timers!
    not the point. Sky, the actual dungeon, was ALWAYS up and had no timers on it at all. So, I don't see the problem with 14's dungeons, the dungeon itself, not the content inside, having a 5 min cooldown.
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #185
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Richard View Post
    sky is open world content. not instanced. problem?
    Lol. I LOVE that every time someone brings up a relevant point you dismiss it because it doesn't conform to your opinion. SKY is ENDGAME, DUNGEONS are NOT. Problem?
    (2)

  6. #186
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Dubont View Post
    not the point. Sky, the actual dungeon, was ALWAYS up and had no timers on it at all. So, I don't see the problem with 14's dungeons, the dungeon itself, not the content inside, having a 5 min cooldown.
    sky is open world content. not instanced. problem? Not to mention you had to farm "currency" in the form of triggers to even do the content. That in-itself is it's own "timer" and stretched the content out much longer than it would have if you could just pop the gods w/e triggers.

    Good try though.
    (1)

  7. #187
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    wtf 5min? i hope SE is joking the dungeon would get old within 2-4hours of me doing it.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #188
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Dubont View Post
    not the point. Sky, the actual dungeon, was ALWAYS up and had no timers on it at all. So, I don't see the problem with 14's dungeons, the dungeon itself, not the content inside, having a 5 min cooldown.
    The " Content " was the NMs , not the area itself.No point to go to sky to look how pretty it is and hold hands. orz.
    Normally you would assume when you reenter a "instance" everything is back to square 1 , so he is right when he speaks about NM´s timers.

    To be frank im more worried to find dungeons of tank and spank ONRY, than how fast can we get tired of them.
    I need to see some quality designs desperately.


    Also, anything that does not require players of current max level is not end game.
    Everything that requires groups of max level is end game .Regardless of entry level(think dynamis)

    We dont know about the dungeon yet.
    (0)
    Last edited by Zkieve; 07-21-2011 at 02:14 AM.

  9. #189
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Richard View Post
    sky is open world content. not instanced. problem? Not to mention you had to farm "currency" in the form of triggers to even do the content. That in-itself is it's own "timer" and stretched the content out much longer than it would have if you could just pop the gods w/e triggers.

    Good try though.
    good job at missing the point. No, the currency is not a timer. Pop items =/= timer. Sorry. Also, I was talking about the DUNGEON, not the content inside of that dungeon. BUT, since you like to look around the point, thereby completely missing it, BCNMs were instanced, not endgame and were not on a timer. Yes, you had to get the "currency," but that is not a timer. If you would like a definition of what a timer is: 1. An automatic mechanism for activating a device at a preset time: "a video timer".
    2. A person or device that measures or records the amount of time taken by a process or activity
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #190
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Dubont View Post
    good job at missing the point. No, the currency is not a timer. Pop items =/= timer. Sorry. Also, I was talking about the DUNGEON, not the content inside of that dungeon. BUT, since you like to look around the point, thereby completely missing it, BCNMs were instanced, not endgame and were not on a timer. Yes, you had to get the "currency," but that is not a timer. If you would like a definition of what a timer is: 1. An automatic mechanism for activating a device at a preset time: "a video timer".
    2. A person or device that measures or records the amount of time taken by a process or activity
    Not to mention that you could have an alliance FULL of people that already had the items farmed and ready to go. You could literally fight the mob all night long that way, hence, no timer.
    (2)

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