This content is for both sides though, and it's not like they're stopping with making content^^ This all goes towards their relaunch, it's just an extra layer of icing. The overall core product is more important for relaunch then it is for tiding over the hardcores who will do nothing but these dungeons over and over and over again then bytch LoL ... There IS and WILL be more than just dungeons to run, if you're the type of hardcore who wants to just run same content and do same thing day in day out you go ahead >.< and it's a fact majority of us have lives and work outside the game. Not to mention friends and other social gatherings and/or all the other games you can/want to play. This is obvious and I'm glad SE "Gets it" and isn't catering to people with 10+ hours to spend on the game per day, it's just not practical :PIt's only good news for people who can barely play an MMORPG -- "People who play a lot and people who don't play a lot" can't play the same game without one conforming to the other playstyle because companies prefer to cater to the ones who can't play a lot than the ones who can, hence why WoW is such a popular MMO and why Farmville is the most utilized online game ever.
If you had "freedom" in this game, they would specifically release content for both sides of the gamerbase, not continually make the game even more accessible to those with limited playtime.
Last edited by Misha; 07-21-2011 at 12:51 AM.
I think hardcore gamers aim for end game content. This is not end game content.So in short is not for both.
Also i consider myself a casual, but not for that i have to insult and /or put down people for choosing a different game style.
Treat others like you would like to be treated.
@misha last post , ninja edit didnt let me "reply with quote". D=.
I think that even hardcore linkshells, except for the biggest, will have trouble running these dungeons without the 5 minute refresh. All the scheduling is a hassle to begin with, not to mention determining who gets loot when, and sprinkle on the fact that if 1 person in a planned run has something come up and can't make a scheduled event, the remaining 7 players are left scrambling to find an 8th person who wouldn't have been locked out of the dungeon.
What it comes down to me is: These dungeons feel like supplemental content. More of them are coming. Bigger end game stuff is coming. And we have no real idea how fast it is going to get here.
We have evidence that the Team IS working on multiple things at once, hence why Beastman Quest Hubs are coming out now instead of 1.19 as was planned. Who's to say we won't see 1.19 sometime next month?
Except that the second dungeon is not r50, it is r45. r45 =/= level cap, and hence doesn't qualify for your 'definition' of end game. Sorry, you are wrong.
I can see why people are a little concerned that this will cheapen dungeons, if you like, but I'm open to the idea of being able to re-enter whenever~
I mean, initially, I didn't think I'd like the five minute repop on NMs, but I don't think I could have it any other way now!
http://intheskywithlorelai.com
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