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  1. #1
    Player
    Zkieve's Avatar
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    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Cursive View Post

    the issue isn't who is and who isn't "hardcore" is is how fast people will exhaust this content before they are left waiting again for more.
    i give it 1 month.
    (0)

  2. #2
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
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    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    self -control + games in the same sentence ?
    Is getting tiring of people around here saying " dont tell me how to play" then right after " you play to fast".
    I dont even know what is the discussion.Everythin have pros and cons.

    The dungeons will be free of entrance with 0 limitations and THAT will make the dungeon/content life spawn a LOT shorter.
    Cause and effect.
    I dont think this is even up for discussion.
    (3)
    Last edited by Zkieve; 07-20-2011 at 11:55 PM.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Considering you can get full on 1shotted and its already confirmed if you return you get taken out the dungeon or if you dc you go out the dungeon, its no surprised.
    They never said you can't re-enter all they said is you will log back in at the entrance (outside). Secondly why would you return when everyone should have raise.

    Also what if I want to spend the night dungeoning? Why should I be forced to do 1 then do another hours/days later? Why cant I blast out 3-4 runs in 1 night (3-4 hours that is respectively) and if its hard good, it will make completing worthwhile, and then we can do something else next day or whatever since I have busy RL so I cant play a lot, thus being able to do things when I want and not when SE wants is absolute win.
    Still shortening content life expectancy no matter what spin you put on it.

    Plus you need a minimum of 8 to enter, you are not always going to be able to keep 8 people on all the time or have 8 friends who play 24/7, some might, but i dont really. I dont want to join randomers due to the shitty loot system so sometimes I am forced to wait due to the nature of not everyone is online.
    There are more linkshells on each server than I can count on 2 hands that have more than 15 people online at all times. The only people who will have this problem are those that a) have no LS or b) play 1 hour a day.

    A lot of you are way too worried about people boosting them out in a day or week and then complaining again, why you care!?!!? Thats gunna happen either way "omg so bored of dungeons, finished them all, wtf this shit?" or "WTF? 24hr timer? Just finished one and was so fun now im forced to wait another day until I can do it again?"
    Im not worried about other people saying this because IM SAYING THIS. I also know everyone in my LS is saying this and I know of 10~15 other linkshells off the top of my head who are saying this.

    When there is enough content, then we can have timers. Dynamis was fine being 3 day because there was other things to do during that time. This game has nothing to do during that time so dont ruin it!
    Beastmen settlements/strongholds, company quests, new leveling system, other dungeons, frontier hubs and more side quests? we wont have content 1.18 ~ 1.19? You must have forgotten all that stuff.
    (0)

  4. #4
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Considering you can get full on 1shotted and its already confirmed if you return you get taken out the dungeon or if you dc you go out the dungeon, its no surprised. How pissed would you be if you just went in and instant DC or crash? Bam have to wait x time. that x could be "oh shit u dc? u gotta wait 24hrs now :/ sorry" or "no worries u can come back in 5 mins" which probably already passed as you have to wait 10 mins anyway when you dc

    So for this I am greatful

    Also what if I want to spend the night dungeoning? Why should I be forced to do 1 then do another hours/days later? Why cant I blast out 3-4 runs in 1 night (3-4 hours that is respectively) and if its hard good, it will make completing worthwhile, and then we can do something else next day or whatever since I have busy RL so I cant play a lot, thus being able to do things when I want and not when SE wants is absolute win.

    Plus you need a minimum of 8 to enter, you are not always going to be able to keep 8 people on all the time or have 8 friends who play 24/7, some might, but i dont really. I dont want to join randomers due to the shitty loot system so sometimes I am forced to wait due to the nature of not everyone is online.

    A lot of you are way too worried about people boosting them out in a day or week and then complaining again, why you care!?!!? Thats gunna happen either way "omg so bored of dungeons, finished them all, wtf this shit?" or "WTF? 24hr timer? Just finished one and was so fun now im forced to wait another day until I can do it again?"

    When there is enough content, then we can have timers. Dynamis was fine being 3 day because there was other things to do during that time. This game has nothing to do during that time so dont ruin it!
    (11)

  5. #5
    Player
    Join Date
    Mar 2011
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    Mithra Mog-house Interloper
    Posts
    467
    The only reasonable explanation for such a short lockout timer would be that they want people to give lots of feedback and quickly about the dungeons and how they work so SE can optimize future ones.

    If the other dungeons added in 1.19~1.20 are also 5 minutes - Yoshida needs to rethink things. He totes about EverQuest all the time and wants to add things from it. This is not EQesque. This is even more casual than Hello Kitty Online.
    (2)

  6. #6
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Richard View Post
    This is even more casual than Hello Kitty Online.
    XDDDDDD,

    altought i must have missed were he said he wanted EQ type game , all i see is he is making it super casual friendly game and alienating all the hardcore gamers (altought the second part he does not say it , but he is doing it regardless).Not saying is good or bad but i saw this coming since the guy sit on the leader couch.
    (0)
    Last edited by Zkieve; 07-21-2011 at 12:17 AM.

  7. #7
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Richard View Post
    The only reasonable explanation for such a short lockout timer would be that they want people to give lots of feedback and quickly about the dungeons and how they work so SE can optimize future ones.

    If the other dungeons added in 1.19~1.20 are also 5 minutes - Yoshida needs to rethink things. He totes about EverQuest all the time and wants to add things from it. This is not EQesque. This is even more casual than Hello Kitty Online.
    Good point. This would be a good reason to have a low cooldown (to get feedback and balance / tweak the feel of an ideal Raid Dungeon in FF 14's conditions). We'll know soon enough.
    (0)

  8. #8
    Player
    Zkieve's Avatar
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    Mar 2011
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    731
    Character
    Skieve Shadowfang
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    Spriggan
    Main Class
    Miner Lv 80
    im having a dejavu right now with NM respawn = 5min 1k replys hate battles .

    POPCORN WORTHY threads.

    bring it on ª.ª
    (1)

  9. #9
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    Mar 2011
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    Quote Originally Posted by Zkieve View Post
    im having a dejavu right now with NM respawn = 5min 1k replys hate battles .

    POPCORN WORTHY threads.

    bring it on ª.ª
    With drop rates like that I don't give a fuck lol. I hated NM farming in XI, though the rarity of actually getting what you wanted did make it a lot more satisfying (but frustrating).
    (0)

  10. #10
    Player
    Zkieve's Avatar
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    Mar 2011
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    731
    Character
    Skieve Shadowfang
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    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Demacia View Post
    With drop rates like that I don't give a fuck lol. I hated NM farming in XI, though the rarity of actually getting what you wanted did make it a lot more satisfying (but frustrating).
    like i said everything have its pros and cons, arguing everything is super 100% is completely selfish and one sided.
    (0)

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