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  1. #1
    Player
    Cendres's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Richard View Post
    Utilizing content =/= finishing content in 1 week. Even your precious World of Warcraft is not this casual.
    On the French forums it was said that these dungeons are not exactly the same every time you enter. It was in an interview with Yoshi I believe. The dungeons are not enter and defeat end boss to get loot, it's supposed to be a different experience.

    edit:

    Third question: One of the new challenges that adventurers can tackle are dungeons. What kind of dangers will we confront in these new environments?

    One part of the approaching menace against Eorzea will soon be revealed! In light of this, two new dungeons will demand both courage and wisdom to accomplish. These are not simple dungeons that can be finished by defeating the boss. Furthermore (therefore?), they will be created in such a way that there will still be content to see after a first visit, so that adventurers won't complete them so easily. In Eorzea, new adventures are awaiting those ready to participate! We hope these new endeavors will please you.

    ^^ This is what I had translated, can't find the original thread now??!
    (3)
    Last edited by Cendres; 07-21-2011 at 10:45 AM.

  2. #2
    Player

    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    70
    Quote Originally Posted by Richard View Post
    Utilizing content =/= finishing content in 1 week. Even your precious World of Warcraft is not this casual.
    Blah blah blah blah blah blah.

    Maybe it takes you 1 week to complete the content because you spend every moment of your free time playing, but for the rest of us who have work, lives, ambitions, talents, friends, and other hobbies, well, it won't. Promise.

    And anyway, I'd rather repeat dungeon crawls over and over than leves. Wouldn't you? Or will nothing satisfy you except your precious FFXI?

    On another note, I find your snobbery to be unattractive and superlatively lame. Find something more elevated to snob about, like wine or culture. As far as the whole WoW/FFXIV debate goes...ugh. Again? Creating a game to be easily playable and less restrictive doesn't make it a shitty game; quite the contrary. And before you start on about how all of the confounding rules and regulations of a grind-fest MMO make it a more complex game, stop. Think. Is chess complicated? No. It's easy to learn, but it's difficult to master--in other words, it's complex. Unlike FFXIV in its current state. Frankly, I'm glad FFXIV is going more user friendly. For a while there, it was about as complex and rewarding as Maplestory. But more complicated.
    (3)
    Last edited by Cidolphus; 07-21-2011 at 12:49 PM.

  3. #3
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cidolphus View Post
    Blah blah blah blah blah blah.

    Maybe it takes you 1 week to complete the content because you spend every moment of your free time playing, but for the rest of us who have work, lives, ambitions, talents, friends, and other hobbies, well, it won't. Promise.

    And anyway, I'd rather repeat dungeon crawls over and over than leves. Wouldn't you? Or will nothing satisfy you except your precious FFXI?

    On another note, I find your snobbery to be unattractive and superlatively lame. Find something more elevated to snob about, like wine or culture. As far as the whole WoW/FFXIV debate goes...ugh. Again? Creating a game to be easily playable and less restrictive doesn't make it a shitty game; quite the contrary. And before you start on about how all of the confounding rules and regulations of a grind-fest MMO make it a more complex game, stop. Think. Is chess complicated? No. It's easy to learn, but it's difficult to master--in other words, it's complex. Unlike FFXIV in its current state. Frankly, I'm glad FFXIV is going more user friendly. For a while there, it was about as complex and rewarding as Maplestory. But more complicated.
    O.o wow lol this was Richard's butthole before: (), this is Richard's butthole now: ( )
    (6)
    Last edited by Dubont; 07-21-2011 at 01:13 PM.
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #4
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    Quote Originally Posted by Cidolphus View Post
    Is chess complicated? No. It's easy to learn, but it's difficult to master--in other words, it's complex.
    You could even go one step further and look at the Japanese board game "Go." It doesn't get much simpler/complex than that.
    (1)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  5. #5
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cidolphus View Post
    Blah blah blah blah blah blah.

    Maybe it takes you 1 week to complete the content because you spend every moment of your free time playing, but for the rest of us who have work, lives, ambitions, talents, friends, and other hobbies, well, it won't. Promise.

    And anyway, I'd rather repeat dungeon crawls over and over than leves. Wouldn't you? Or will nothing satisfy you except your precious FFXI?

    On another note, I find your snobbery to be unattractive and superlatively lame. Find something more elevated to snob about, like wine or culture. As far as the whole WoW/FFXIV debate goes...ugh. Again? Creating a game to be easily playable and less restrictive doesn't make it a shitty game; quite the contrary. And before you start on about how all of the confounding rules and regulations of a grind-fest MMO make it a more complex game, stop. Think. Is chess complicated? No. It's easy to learn, but it's difficult to master--in other words, it's complex. Unlike FFXIV in its current state. Frankly, I'm glad FFXIV is going more user friendly. For a while there, it was about as complex and rewarding as Maplestory. But more complicated.
    Your views on hardcore honestly are irrelevant. But if someone can complete all the content in a week by spamming it non-stop it is poor game design. A mmo must be unbeatable by both hardcore and casuals, if it is not is simply must be considered seriously lacking in content.

    We hardcore are upset because we feel with no limit, the game will never have enough valid content... there for always be a game where it forces us to quit for months at a time waiting on content. This is an issue in many games, while it is ok for casuals like those you described who play a online game for a few hours a week. For a gamer it is simply not enough.

    The limit does not have to be a time cooldown, link it to the company related activities or something. Make it like you need X company current to buy a token which lets you enter the dungeon or something. This makes you focus, makes you do all the content added, makes you not spam 1 thing non-stop. You know tie the various game elements together, was one of the great things XI did.

    In the current form I can guarantee you this will happen. Cap level players will spam the crap out of the dungeons. If the drop rates are decent people will rage the content is a joke like the NMs are. If the drop rates are not decent... it will piss off the casuals and the hardcores will get burnt out form spamming it and quit anyways...lose lose there.

    The main issues in the game are balancing the limiting factors... leves are main source of leveling so limiting those is bad, dungeons are endgame not limiting those at all means you spent 3 months of work for potentially 1-2 week of content..... that is really really bad.

    The solution is not to put cooldowns like leves, but to have some entree limiting factor like credits or a currency from doing other activities in game. That way while you can do them as much as you want, but eventually you have to do the rest of the game as well to continue to get access.

    All reward and no work will lead to the game simply crashing and burning. SE has to imbue a feeling of true accomplishment into the game... or it simply stands no chance. Cheap thrills or unchallange material that simply rewards us for playing the game will not work.
    (1)

  6. #6
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Richard View Post
    if this is accurate then I think that was the seal on the coffin for XIV.
    I fail to see the problem. This aligns with Yoshi's goal of making us able to play the game the way we want.
    (4)

  7. #7
    Player
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    Mar 2011
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    Mithra Mog-house Interloper
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    Quote Originally Posted by Molly_Millions View Post
    I fail to see the problem. This aligns with Yoshi's goal of making us able to play the game the way we want.
    If the dungeons had a 24 hour lockout timer and people were complaining that it was too short you'd say the exact same thing.
    (0)

  8. #8
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Richard View Post
    if this is accurate then I think that was the seal on the coffin for XIV.
    Because these are going to be the only two instanced dungeons FOREVER.
    (0)

  9. #9
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    Quote Originally Posted by Eekiki View Post
    Because these are going to be the only two instanced dungeons FOREVER.
    its the principal and execution not the current content. hurr durr
    (0)

  10. #10
    Player

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    Mar 2011
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    Gridania
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    Quote Originally Posted by Richard View Post
    if this is accurate then I think that was the seal on the coffin for XIV.
    I could be wrong but isn't the correct saying "the last nail in the coffin"

    case closed.
    (0)

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