Hello,

I would love to play in a game with a persistent world, that is the world changes even if only a little bit when my charecter has done something, typically a quest or a fate. I was thinking that it can be done with cyclic quests. Exemple : a fate pops and nobody is there go do it. The fate consists of mobs attacking a house. The house is now in ruins. The next character coming can have a quest to rebuilt thé house. Once it is done, back to the fate.

It would be great to have this kind of feature.