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  1. #11
    Player

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    Mar 2011
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    Gridania
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    451
    Quote Originally Posted by Archadius View Post
    Needs to be substantial to avoid further bloodport abuse. 20%+ seems fair.
    Oh! That's something I hadn't even considered. I totally agree, though, since the return action has a 15 minute recast timer, but the timer doesn't apply when returning due to death. (going to edit original post...)
    (0)

  2. #12
    Player

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    Mar 2011
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    Gridania
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    Quote Originally Posted by Hotohori View Post
    I'm pretty sure you can bloodport easier while naked and I think return is getting reduced to a 15 minute timer with no anima cost this patch.
    Ahhhhhhh! \o/ You ALSO raise a good point!
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  3. #13
    Player

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    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Fated View Post
    ^ What he said
    Ditto... question is, will degrade affect everything you have equipped or everything in your current inventory? >.> Hope its the former
    (0)

  4. #14
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Hotohori View Post
    I'm pretty sure you can bloodport easier while naked and I think return is getting reduced to a 15 minute timer with no anima cost this patch.
    Of course, but the thing is that if bloodporting while suited up incurs only a minor loss, then the general populace will deem it just as effective as bloodporting naked, and therefore abuse it further (like we do now). If that gear hit is large, like 20%+, most people will think twice before dying on purpose, or actually stop and take the time and remove all their gear before engaging something. If you die in a party (geared up) and don't feel like waiting for a raise, or engage stuff (geared up) all willy-nilly just to bloodport yourself out of some place, then you deserve a 20%+ gear hit lol

    I think enforcing this will also help with people abandoning parties. Some people get super mad when they die, so they just blood port and don't come back. If someone like that enters your party, happens to die and is particularly mad about it... Fine, no raise for you, enjoy your 20%+ gear hit, douche. Haha.
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  5. #15
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    They are never going to take out 1/5th of an item's total durability just for dying.

    I could see it happening in a game like FFXI, but not in FFXIV.
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  6. #16
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Fated View Post
    They are never going to take out 1/5th of an item's total durability just for dying.

    I could see it happening in a game like FFXI, but not in FFXIV.
    For dying without a raise. Big difference. And with Raise now being lvl 14, everyone will have it. You'd have to be a real loner to not be able to get a raise now lol. It's not as unreasonable as you'd think.
    (1)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Fated View Post
    They are never going to take out 1/5th of an item's total durability just for dying.
    I could see it happening in a game like FFXI, but not in FFXIV.
    I couldn't say what SE has in store for us (other than complete guesses ). In another day or so I suppose we'll see. Given that a whole bunch of things are changing at once, it could be quite a surprise. The question is, just how bad WOULD a 20% durability loss be? What are the horrible negative consequences?


    Quote Originally Posted by Archadius View Post
    For dying without a raise. Big difference. And with Raise now being lvl 14, everyone will have it. You'd have to be a real loner to not be able to get a raise now lol. It's not as unreasonable as you'd think.
    In addition to both Raise AND Resurrect being rank 14 (so people can load up on both, if they like), the repair system is also being drastically simplified, with the addition of Dark Matter. It might well be an interesting balance (since there has been some outcry that lowering Raise / Res to R14 and reducing the number of repair mats to only 5 is making the game too easy) for a large-ish durability hit for death / return. This would be an actual PENALTY! Not as extreme as SP loss, but still noticeable enough to make it more distasteful.

    P.S. I was considering something higher, on the order of 50%, but a character could reasonably be at 50 to 60% durability already just from normal wear, in which case one death / return could drop the gear condition to "extremely worn". A 20% couldn't take gear from "perfectly okay" to "massively damaged" as a result of a single death. Just my 2 gil.
    (0)

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