Quote Originally Posted by Chardrizard View Post
5~10%, anything higher would induce a ragenerd thread after patch.
I considered that issue, but the flip side is that if the durability loss is really low, then it continues keeping raise / resurrect essentially useless. Seems like 5-10% would lead to "Oh, don't bother casting raise -- I'll just return, even though I died 4 times on this leve. I'll just repair up after it's done, even if I die another 2 or 3 times" situations. And THAT seems kinda silly.