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  1. #81
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    No can do.


    PS3 limitations.
    (0)
    PS3 limitations

  2. #82
    Player
    Gumiho's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Ana Reisen
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    Garudamon

    Ifritmon

    Titanmon

    Digievolve!!!!!!
    (0)

  3. #83
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gormogon View Post
    How can it be my logic when you're implying I'd ignore FFIII NES?
    I don't wanna be an Evoker. I prefer choosing what I summon.

    Look this is something I've had to point out to a dude on the dps forums many times. The way summoner plays in every other FF will not work in XIV. It will. Not. Work. As for us using dots, SMN has always been X + Y except in 3. In 4 its + BLM, in 5 its + whatever you want, in 9 and 10 it's + WHM. Now it's + ACN. Deal
    Casting one long thing to make a primal show up and wave its dick for a second and do damage is the only possible way to make it translate to what could be called playable and accurate, but it would be boring as shit. Also evading mechanics constantly would kill your casts constantly.
    XI's system of "the avatar does everything" won't work because you cannot manage two avatars at once in mechanics properly and it would be completely unfair is our pet did everything while we were able to just stand around and dodge aoes.
    A X or XII system would just be trash. Nobody wants their party replaced by a primal so they can do literally nothing.

    As for the looks
    Us summoning a full sized primal would make no sense from a story standpoint. Primals are terrors on the land that give 0 fucks about who summons them, only their own power. A "scaled down" model would work, but you all seem to hate the size of the egis as it stands, and seem to think replacing the model with a normal primal one would mean they have to make it bigger for you. People already have trouble telling when they get marked with whips and voice and crap in dungeons, do you really want another human sized thing blocking what your party can see? May as well let someone ride the behemoth mount around in dungeons
    (0)

  4. #84
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Madoka View Post
    snip
    Did you really just compare an additional human-sized model to a player riding a behemoth mount in a dungeon? Now you're just being impractical in your argument.
    (2)

  5. #85
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Madoka View Post
    summoning a full sized primal
    That's not what I said but keep on with the dramatics.
    (0)

  6. #86
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by tymora View Post
    Our minions look better...haha
    This is really the main problem. Why do SE put more effort into design of minions than summons? I'd rather we delete the summons and just make Summoner a minion power up class so I can use any minion and let them attack.
    (1)

  7. #87
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Spellbinder View Post
    I'd like to direct you to my two threads.

    English: (Un)Official Arcanist/Summmoner Feedback Thread (58 pages)
    http://forum.square-enix.com/ffxiv/t...eedback-Thread
    Japanese: 召喚士に関するフィードバックを書くスレ (25 pages)
    http://forum.square-enix.com/ffxiv/t...82%B9%E3%83%AC
    Criticisms of your points would be A.) emerald/garuda and topaz/titan would have similar skillsets because the later egi are basically upgraded versions of them since they're replacing those spots. I think that's fine and the real question is whether additional egis can be more diverse past the tank, melee, ranged summons that smn have now and B.) I'm not sure you really addressed why Ifrit needs to be changed.

    The reason Ifrit is regarded by nearly everyone as not being as useful in PVE as Garuda is because it provides nearly zero synergy to the caster(for some reason you suggest giving it a skill that will reduce the targets physical defense? also there's no way in the world you're going to have pet abilities on a 10-30s timer) and that it's nearly impossible to keep ifrit out of danger due to constant melee ranged aoe which either results in a smn constantly burning MP to either keep sustain up on ifrit or through having to resummon it in the middle of a fight.
    (0)

  8. #88
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Esmian View Post
    Criticisms of your points would be A.) emerald/garuda and topaz/titan would have similar skillsets because the later egi are basically upgraded versions of them since they're replacing those spots. I think that's fine and the real question is whether additional egis can be more diverse past the tank, melee, ranged summons that smn have now and B.) I'm not sure you really addressed why Ifrit needs to be changed.

    The reason Ifrit is regarded by nearly everyone as not being as useful in PVE as Garuda is because it provides nearly zero synergy to the caster(for some reason you suggest giving it a skill that will reduce the targets physical defense? also there's no way in the world you're going to have pet abilities on a 10-30s timer) and that it's nearly impossible to keep ifrit out of danger due to constant melee ranged aoe which either results in a smn constantly burning MP to either keep sustain up on ifrit or through having to resummon it in the middle of a fight.
    Criticism and discussion are more than welcome, but that wasn't really the point of my post. I was simply trying to get across that there are (or at least were since people don't post in the English thread anymore) people saying more than just "SUMMON SHOULD DO BIG DAMAGE."

    I welcome anyone and everyone to post in the thread I linked and get some discussion going. Considering it was mentioned at Nico Nico Choukaigi 3 that they will be revisiting the Egi in light of the fact that introduction of new Egi will require rebalancing, I can't think of a better time than now to start offering feedback.
    (2)
    Last edited by Spellbinder; 05-23-2014 at 04:20 PM.

  9. #89
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Prototype909 View Post
    I'm entirely skeptical about the "FC beats primals to summon them" system. As if that otally won't be monopolized by the same Free Companies over and over again just like people complained about NM camping in FF XI. Not the solution people are asking for.
    This, oh god this. I once played a game that had open-world spawns for major content and also had other special open-world events (with their own temporary* rewards). If you weren't part of one of the biggest, strongest clans/alliances, you did not have a chance at seeing any of that content or its drops. You know to whom the biggest clans/alliances belonged (and thus all that open-world content)? Chinese RMT farmers.
    (0)

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