No can do.
PS3 limitations.
No can do.
PS3 limitations.
PS3 limitations
Garudamon
Ifritmon
Titanmon
Digievolve!!!!!!
I don't wanna be an Evoker. I prefer choosing what I summon.
Look this is something I've had to point out to a dude on the dps forums many times. The way summoner plays in every other FF will not work in XIV. It will. Not. Work. As for us using dots, SMN has always been X + Y except in 3. In 4 its + BLM, in 5 its + whatever you want, in 9 and 10 it's + WHM. Now it's + ACN. Deal
Casting one long thing to make a primal show up and wave its dick for a second and do damage is the only possible way to make it translate to what could be called playable and accurate, but it would be boring as shit. Also evading mechanics constantly would kill your casts constantly.
XI's system of "the avatar does everything" won't work because you cannot manage two avatars at once in mechanics properly and it would be completely unfair is our pet did everything while we were able to just stand around and dodge aoes.
A X or XII system would just be trash. Nobody wants their party replaced by a primal so they can do literally nothing.
As for the looks
Us summoning a full sized primal would make no sense from a story standpoint. Primals are terrors on the land that give 0 fucks about who summons them, only their own power. A "scaled down" model would work, but you all seem to hate the size of the egis as it stands, and seem to think replacing the model with a normal primal one would mean they have to make it bigger for you. People already have trouble telling when they get marked with whips and voice and crap in dungeons, do you really want another human sized thing blocking what your party can see? May as well let someone ride the behemoth mount around in dungeons
Criticisms of your points would be A.) emerald/garuda and topaz/titan would have similar skillsets because the later egi are basically upgraded versions of them since they're replacing those spots. I think that's fine and the real question is whether additional egis can be more diverse past the tank, melee, ranged summons that smn have now and B.) I'm not sure you really addressed why Ifrit needs to be changed.I'd like to direct you to my two threads.
English: (Un)Official Arcanist/Summmoner Feedback Thread (58 pages)
http://forum.square-enix.com/ffxiv/t...eedback-Thread
Japanese: 召喚士に関するフィードバックを書くスレ (25 pages)
http://forum.square-enix.com/ffxiv/t...82%B9%E3%83%AC
The reason Ifrit is regarded by nearly everyone as not being as useful in PVE as Garuda is because it provides nearly zero synergy to the caster(for some reason you suggest giving it a skill that will reduce the targets physical defense? also there's no way in the world you're going to have pet abilities on a 10-30s timer) and that it's nearly impossible to keep ifrit out of danger due to constant melee ranged aoe which either results in a smn constantly burning MP to either keep sustain up on ifrit or through having to resummon it in the middle of a fight.
Criticism and discussion are more than welcome, but that wasn't really the point of my post. I was simply trying to get across that there are (or at least were since people don't post in the English thread anymore) people saying more than just "SUMMON SHOULD DO BIG DAMAGE."Criticisms of your points would be A.) emerald/garuda and topaz/titan would have similar skillsets because the later egi are basically upgraded versions of them since they're replacing those spots. I think that's fine and the real question is whether additional egis can be more diverse past the tank, melee, ranged summons that smn have now and B.) I'm not sure you really addressed why Ifrit needs to be changed.
The reason Ifrit is regarded by nearly everyone as not being as useful in PVE as Garuda is because it provides nearly zero synergy to the caster(for some reason you suggest giving it a skill that will reduce the targets physical defense? also there's no way in the world you're going to have pet abilities on a 10-30s timer) and that it's nearly impossible to keep ifrit out of danger due to constant melee ranged aoe which either results in a smn constantly burning MP to either keep sustain up on ifrit or through having to resummon it in the middle of a fight.
I welcome anyone and everyone to post in the thread I linked and get some discussion going. Considering it was mentioned at Nico Nico Choukaigi 3 that they will be revisiting the Egi in light of the fact that introduction of new Egi will require rebalancing, I can't think of a better time than now to start offering feedback.
Last edited by Spellbinder; 05-23-2014 at 04:20 PM.
This, oh god this. I once played a game that had open-world spawns for major content and also had other special open-world events (with their own temporary* rewards). If you weren't part of one of the biggest, strongest clans/alliances, you did not have a chance at seeing any of that content or its drops. You know to whom the biggest clans/alliances belonged (and thus all that open-world content)? Chinese RMT farmers.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.